Does it take long to save a .rbxlx file?

This is a “is this normal” question.

I am using VSCode and .rbxlx files to use rojo and it takes a significant amount of time to save the file, in contrast when I save the same file as .rbxl it saves instantly. Is this normal?

Do I have to use .rbxlx files and go through the enormous save times to use rojo?

You can just edit a game in the cloud and sync it with Rojo. This way, you do not have to save it locally.

I want to save it locally.

Yes, this is normal as .rbxlx saves places in XML File format, while .rbxl saves the place in binary which in contrast has ~1000% smaller storage footprint and ~750% faster load/save time.

For more information, you can read this blog article about it made back in 2013:
https://blog.roblox.com/2013/05/condense-and-compress-our-custom-binary-file-format/

Note: This number may be have changed since then but the point still stands even now.
Another note is that I might have calculated percentages wrong because of my lack of understand conversions between percentages and multiples.

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Is it possible to use rojo with .rbxl or no?

Rojo can work with .rbxl as far as I know. Thought you should test it out first to be sure.

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