Dear Developers,
As I prepare for the launch of my upcoming card game, I am exploring the potential implementation of certain features that may prove intriguing, though I am uncertain of their feasibility at this stage. Specifically, in the context of a traditional deck comprising 52 playing cards, it would be advantageous, for instance, when a player draws the 10 of Hearts, to facilitate the narration by layering pre-recorded audio elements. This approach would involve stacking individual sound components, such as numerals from 1 to 10, face cards like Queen and King, and then pairing these with the respective card suits—Hearts, Diamonds, and so forth—thereby covering the entire spectrum of 52 card combinations.
However, I am unsure whether such a layered approach to the narration—where separate audio files are combined in real time to represent each card—will operate seamlessly or if it may introduce issues like audio lag or timing discrepancies. Could you provide insight into whether this method would work smoothly in practice, or would it lead to performance concerns, particularly with respect to the timing and synchronization of the sounds?