I was wondering if having lots of the exact same mesh (same dimensions, material, size etc) would cause any performance issues.
I know that it shouldn’t affect memory, however performance?
thousands of the same meshe may be used, I’m not sure.
I’ve tried looking through things but I’ve not found anything, however I’m quite blind so…
The number of instanced meshes are pretty reliant on the complexity of the mesh. You’re probably fine for quite a lot, but if you find that you’re copying a mesh a lot of times, be sure to test your game regularly.
We’d be able to suggest more ideas if we saw a few pictures of what you’re doing too.
When I say bracket, I mean the supporter things, the things you will be copying a lot. You don’t have an issue with the rail themselves, correct? Just the supports.
With Render fidelity set to Performance, that’s a good help.
Is spreading the supporters out also an option? Like instead of having one every six units, move to having one every eight units.
Additionally, consider if the player is moving quickly around or otherwise won’t spend much time seeing these supports at all - remember to prioritize areas and assets that players will actually see, so if these supports aren’t visible often, or the player is moving too quickly to see any detail anyways, consider just replacing them with a single Part.