Does lots of the same mesh lag the game?

With Render fidelity set to Performance, that’s a good help.

Is spreading the supporters out also an option? Like instead of having one every six units, move to having one every eight units.

Additionally, consider if the player is moving quickly around or otherwise won’t spend much time seeing these supports at all - remember to prioritize areas and assets that players will actually see, so if these supports aren’t visible often, or the player is moving too quickly to see any detail anyways, consider just replacing them with a single Part.

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