Hey guys I released my game around 1-2 months ago, it was a game about forging weapons and it showed a lot of promise, had around 200-500 daily players without ads and was looking like it would go far. Later along the development period there were a lot of ups and downs, one major issue was that the game didn’t have enough content and it blew away the like ratio to a drastic 48%, I still there might have been other factor like intentiol sabotage, but not enough proof to back that claim. There were also a lot of clash of ideas with what to add as content e.g combat and that led to dev delays and me leading to disband the team. Now I look over the game now one final time and wonder did I make the right decision?
So before I close the chapter for the game I would like to get your opinions on the game, and what would you have done in this situation?
Game link here:
I mean the game is based off of getting blueprints and crafting a weapon and selling it. As far as i know atleast. Seems like the reason the player base dropped was because of repetitiveness? If I were you i’d come up with a plan or a roadmap of unique things and introduce this to your old group and see if you can get it up and running again.
still a pretty underwhelming feedback, OP wouldn’t make this topic if it was obvious, and your feedback is just “no”?
as @DuckDude423 has mentioned, it lacks replayability. i have tried other forging games and it gets boring real fast, especially if its buggy/confusing