Title says it all, does not setting the player property ReplicationFocus prevent all (workspace) replication to the client?
My game does not have any character assigned to the player (as the player is not represented with a character in the game) meaning that not even the default behavior of:
When this property is nil, it reverts to its default behavior which is to treat the local player’s character’s PrimaryPart as the replication focus.
Does this mean that there is no default replication to the client? Does this allow me to create a custom replication system and has anybody tried creating the said system before? If so, are there any problems or limits I should look out for?