Does our game sound fun/have potential?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear! We want to achieve a game that we can get players playing consistently and that we can make a little money off of.

  2. What is the issue? Include enough details if possible! We want to know what the developer forum thinks of our game. Is it something that people would be interested or is it not a good fit?

My friend and I have been working on a game called “Xploit” for almost two months now, it also happens to be our first game and we are new to the developing scene. Our game follows the idea that you are a hacker and there are different hacks/locations that you can use your hacks by typing commands into a “terminal” of sorts. We hope that this gives players a little more feeling of authenticity as compared to some of the other “hacker” games. I also did a little checking on whether this game has been done before. The only things I saw was a game that was essentially just a chat room which I assume was made by someone who doesn’t really know how to make roblox games. The other one was called “HACKR” which seems to be really professionally made, but for some reason it flopped. So it would appear to me that we are not really competing with any similar “popular games” XPLOIT [FIRST RELEASED ALPHA GAMEPLAY V. 0.1] - Roblox here is the game link if you want to try it out.

Please forgive me if I’ve forgotten anything, this is my first post on the dev forums, I’ll try to add additional information per request.

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The game’s concept seems to be similar of FTF (Flee The Facility) which really isn’t a flop, but could use some major improvements. There’s also a competior to this which is worse in terms of how much they try to make you buy something, but I have never played it myself and I can’t and won’t bother to remember the name. If your able to improve the faults in both games (Assuming you find the latter), then your game could have a fanbase, but I don’t know about popularity.

I’m pretty sure there’s a developer out there that says that every game has potential, and they not are wrong, but also not right. It really depends on the context, honestly.

I think it sounds good and has potential if you advertise/sponsor your game during times like 3pm-7pm on weekends, this really does sound like a great game. I think that you should have sort of a thing where like your trying to assasinate someone and your trying to hack phone towers and stuff to see what they are up to and if they are planning something.

It does have potential and it could be fun but needlessly wandering to terminals is not fun. Try to make it more interesting. It really does matter on how well you plan it, how much you want to invest and the execution. I played your game and it wasn’t terrible. Some buildings could use more “umph” and the most distracting and annoying thing was the UI. It appears super unappealing to the eye and it glitched at one point for me. You could also use more of a backstory like why am I hacking this one thing, what does it do etc. because all I had done was click a few buttons on a phone and apparently I’m a hacker lol. You should bring PCs into it and whatnot, also walking into the bakery to hack didn’t make sense and the UI saying “click here for next” is a little redundant.
Your game has potential but if you bring a better story and other stuff as I mentioned ^ into the game it’d be great because right now hacking through a phone by clicking a few buttons is not really much fun. You could bring action into it, the feel of perhaps getting caught or being chased down by a group of people. If you really tried you could make it work. I agree with @Agent_person . The concept really sounds like FTF but when you actually play the game it’s nothing alike it. good job and I hope this helped.

We haven’t thought about adding a story element, but that sounds like a really good element to add to it. The UI is kind of a work in progress still, (neither me nor my partner have experience with UI’s so we might have to pay someone to design it better for us.) we did have a plan to add PCs sometime after the initial release so we’ll try to make sure that is something that is added quickly. We also had the “packetsniffer” and “rainbowtable” which are both apps that can be used to hack other players by checking to see if they hacked a location and then you have to go to one of the cell players. I’m not sure if you saw that element of the game, but we were hoping that it would add a good dynamic of players interacting/competing with each other

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It would be interesting if the player was required to type a super simple script that’s user-friendly and easy in order to “hack” within the game. It could teach players the very basics of what programming looks like, but it would have to be easy enough for every player to catch on.

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Honestly I really wanted to do that, but I’m afraid that would make the appeal of the game to a lot less people, although, maybe we could make one or two different types of hacks this way? With a high reward.