I’ve been noticing that when I receive ping spikes on my game everything slows down even though client performance statistics and server stats are doing well, I also noticed when it is newly published some of the meshes are invisible for some reason, and it happened a couple times in Roblox Studio It produces errors that I don’t think I have any control on, but after awhile it stabilizes.
I don’t receive any kind of ping spikes or slowness, or invisible meshes when visiting other games, I was wondering if Roblox does this on purpose like do they prioritize games when a lot of players? Allocate more server resources etc. though I’ve optimized my game a bit, the problems still occur. Will this lag fix itself when a game has a lot of players?