Does running animations on server ruin performance on server?

wsg gang,

i’m making a PVP game with weapons n such (for the 1000th time) but after reading some devforum posts, i read that playing animations on the server ruins performance(?)

the problem is that I need some animations (attacks) to run on the server to utilize connections such as GetMarkerReachedSignal and .Stopped

i’ve always ran animations on the server when it comes to stuff such as attacks or receiving client inputs

is running animations on the server that bad? cuz i need the server to access those anims

if there is a setting to remove server-sided animation rendering then plz lmk

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Honestly, no. I’m pretty sure they let the clients offload stuff automatically.

Main disadvantage is input latency for users with high ping.

I heard that roblox runs the animations on the server for collision checks n such

hmmmmm
ill just say ur right for now
thx

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