Does someone know how to set the data of an offline user on profile store?

I have been searching for the past days for a method to set the data of an offline user using Profile Store, yet found nothing, I went through the docs, asked AI, looked on Youtube, nothing.

If someone know’s or has a link to a post please refer it to me.

You only need to have the UserId of the player (or whatever unique identifier you’re using as the datastore key), the associated player doesn’t need to be in-game.

I have to use Message Async, right?

I’ll need to know more context to be able to answer that, are you implementing some sort of moderation system?
You do not need to use messaging APIs, you just need to steal the session lock (if one exists), the ProfileStore documentation should have this.

I’m trying to transfer data from a game to another, but I’m not succeeding in finding the right method or function.

You can use the OpenCloud API for this.

Though I have one question, are you transferring games or are you using subplaces?

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I don’t have much experience with OpenCloud API, I’m transfering games

OpenCloud is the cleanest and safest way to do it, so I suggest spending some time to learn it.

Is there a way I can manually do it?

Sorry can you clarify what you mean by that?

How I can manually set the data of a offline Profile in profile store

If you have the datastore key then you can just set the data.

What do you mean “offline”? Do you mean like incrementing a value while they’re offline (like Grow a Garden)?

No I’m trying to transfer user data from a game to another using profile store, with a profile that hasn’t loaded yet.

I would suggest the same thing as @nowodev

Are there any tutorials on it?

Yes, Searching on Google is a thing, believe it or not.

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