Does terrain use more computing power than parts?

I have seen many games using terrain for their games. Terrain definitely seems more optimised for making ground and terrain, basically. However, parts can give a different feel which can benefit you especially when everyone else is using terrain. So, I would like to ask which is better for a computer to calculate? Terrain or parts?

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I’d read these:

https://devforum.roblox.com/t/roblox-terrain-vs-part-terrain/18748
https://devforum.roblox.com/t/scalability-of-part-terrain-vs-smooth-terrain/32858

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Ahh, I see, thanks.