Does the legacy SurfaceType cause lag?

I have a place that’s using Studs/Universal everywhere as a stylistic choice, but I just did a test with one of our playtesters and he said that when we made the place not have the old SurfaceTypes on all the parts, it was less laggy for him on a low-end mobile device.

Can anyone confirm this is true?

Yes, especially when you plaster it everywhere.

The studs act similarly to Texture in this use case.

1 Like

i mean you can fake it with textures now anyway
as since textures support normal maps now