If I turn on the particle emitter on the server, how will it work, the server will pass the particle emitter to the client and the emitter cycle will work on the client? Or every movement of the particle from the server will be transmitted to the client? It seems that I did not notice that the particle emitter lagged behind on the server. Who knows ?
Only its properties are replicated so the client will notice when you change Enabled value but the particles will be generated locally.