Does unplaying sounds causes lag to clients?

We currently have a full game, to clean a bit we put all the sounds in ReplicatedStorage.


  • Question:
    I’m currently wondering if the following can affects clients in some way by causing lags, slower loading time… etc.

  • Alternatives or solutions:
    If so is there any clean alternative to prevent sound to cause lag but also makes them easy to find?

I wouldn’t say they directly ‘cause lag’, but they increase memory usage and loading times as all sounds in ReplicatedStorage are automatically loaded even when they aren’t being used.

The best solution would be to create a module that creates sounds when they are needed, rather than holding them in ReplicatedStorage all the time.

You can read some more info here, which also has an explanation from staff:

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