Does xpcall() allow for yielding?

I’ve seen some chatter about xpcall() not allowing for yielding, but it’s not officially documented. Can anyone confirm/deny that xpcall() allows for yielding?

Yes xpcall does allow yielding according to this.
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…and I can reproduce that it can yield.
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Great, thanks! I wasn’t able to test in studio because I’m on mobile at the moment. There’s a couple things in my game that rely on this behavior that haven’t been working quite right, so just making sure.