The title is what the problem is. This was working before and now its broken for some reason. I have a script that handles my game rounds but it doesn’t clone the tools inside the players folders. I checked and the players have tools in their folders but it’s not being cloned into the backpack.
The cloning action is next to Wait(3)
Script:
local function round()
while true do
repeat
wait(1)
Status.Value = "Missing Two Players ):"
until #game.Players:GetChildren() >= 2
InRound.Value = false
for i = Interval, 0, -1 do
Status.Value = "Starting in: "..i
wait(1)
end
InRound.Value = true
BlueCount = {}
RedCount = {}
wait(3)
for _, plr in pairs(game.Players:GetChildren()) do
if plr:FindFirstChild("Inventory") and plr.Team == game.Teams.Runner then
for i,tool in pairs(plr:FindFirstChild("Inventory"):GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = plr.Backpack
plr:FindFirstChild("ToolSave")[tool.Name].Value = false
end
end
end
if plr:FindFirstChild("KillerInventory") and plr.Team == game.Teams.Killer then
for i,tool in pairs(plr:FindFirstChild("KillerInventory"):GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = plr.Backpack
plr:FindFirstChild("ToolSave")[tool.Name].Value = false
end
end
end
end
for i = RoundTime, 0, -1 do
wait(1)
local t = TFM:Convert(i, "Default", true)
Status.Value = "Game will end in "..t.." "
--local playing = {}
RemainderBlue = {}
RemainderRed = {}
for _, plr in pairs(game.Players:GetChildren()) do
if plr.Team == Blue then
if i == RoundTime then
table.insert(BlueCount,plr.Name)
end
table.insert(RemainderBlue,plr.Name)
elseif plr.Team == Red then
if i == RoundTime then
table.insert(RedCount,plr.Name)
end
table.insert(RemainderRed, plr.Name)
end
end
if #RemainderRed == 0 and i == 0 then
wait(1)
for i,players in pairs(game:GetService("Players"):GetChildren()) do
players.Character.Humanoid.Health = 0
if players.Team == game.Teams.Runner or players.Team == game.Teams.Killer then
players.leaderstats.Bolts.Value += 25
players.leaderstats.Exp.Value += 25
end
end
wait(2)
Status.Value = "Both Teams Lost!"
break
elseif #RemainderRed == 0 or i == 0 then
wait(1)
for i,players in pairs(game:GetService("Players"):GetChildren()) do
players.Character.Humanoid.Health = 0
if players.Team == game.Teams.Runner then
players.leaderstats.Bolts.Value += 25
players.leaderstats.Exp.Value += 25
end
end
wait(2)
Status.Value = "The Runners Have Won!"
break
elseif #RemainderBlue == 0 then
wait(1)
for i,players in pairs(game:GetService("Players"):GetChildren()) do
players.Character.Humanoid.Health = 0
if players.Team == game.Teams.Killer and #Players:GetChildren() > 1 then
players.leaderstats.Bolts.Value += 50
players.leaderstats.Exp.Value += 75
end
end
wait(2)
Status.Value = "The Killer Has Won!"
break
end
end
for i, plr in pairs(game.Players:GetChildren()) do
if plr.Character:FindFirstChild("Bear Trap") or plr.Backpack:FindFirstChild("Bear Trap") then
if plr.Backpack:FindFirstChild("Bear Trap") then
plr.Backpack:FindFirstChild("Bear Trap").Parent = plr.Inventory
end
if plr.Character:FindFirstChild("Bear Trap") then
plr.Character:FindFirstChild("Bear Trap").Parent = plr.Inventory
end
else
plr.ToolSave["Bear Trap"].Value = false
end
end
wait(2)
ReplicatedService.GameEvents.RoundEnd:FireAllClients(BlueCount,RemainderBlue,RedCount,RemainderRed)
if workspace:FindFirstChild("Music") then
workspace:FindFirstChild("Music").SoundId = "rbxassetid://11470082105";
end
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "BearTrap" then
v:Destroy()
end
end
wait(6)
end
end
spawn(round)