Door opens very strangely (Quick Fix Probably)

I took this random door from the toolbox it had two different scripts for opening different sides, but I wanted that the door would open with a single press of E

Here is the video of the door opening

This is the script I made

local TweenService = game:GetService("TweenService")
local door = script.Parent
local door2 = script.Parent.Parent.Door2
local doorHinge = door.PrimaryPart
local doorHinge2 = door2.PrimaryPart
local doorOpen = TweenInfo.new()

local doorCFrame = TweenService:Create(doorHinge, doorOpen, {
	CFrame = doorHinge.CFrame * CFrame.Angles(0, math.rad(-100),0)--Change 100 to whatever value. Range of swing.
})

local doorCFrameClosed = TweenService:Create(doorHinge, doorOpen, {
	CFrame = doorHinge.CFrame * CFrame.Angles(0, math.rad(0),0)--Change 100 to whatever value. Range of swing.
})

local doorOpen2 = TweenInfo.new()

local doorCFrame2 = TweenService:Create(doorHinge2, doorOpen2, {
	CFrame = doorHinge.CFrame * CFrame.Angles(0, math.rad(20),0)--Change 100 to whatever value. Range of swing.
})

local doorCFrameClosed2 = TweenService:Create(doorHinge2, doorOpen2, {
	CFrame = doorHinge2.CFrame * CFrame.Angles(0, math.rad(0),0)--Change 100 to whatever value. Range of swing.
})


local ProximityPrompt = script.Parent.ProximityPrompt
local PromptVanish = ProximityPrompt.Enabled == false
local PromptAppear = ProximityPrompt.Enabled == true

ProximityPrompt.Triggered:Connect(function()
	doorCFrame:Play()
	doorCFrame2:Play()
	ProximityPrompt.Enabled = false
	script.Parent.Open:Play()--rbxassetid://192416578
	wait(2)--Door Stays Open this long
	doorCFrameClosed:Play()
	doorCFrameClosed2:Play()
	ProximityPrompt.Enabled = true
	wait(1)
	script.Parent.Close:Play()

end)

This is the original Second Door script

local TweenService = game:GetService("TweenService")
local door = script.Parent
local doorHinge = door.PrimaryPart
local doorOpen = TweenInfo.new()

local doorCFrame = TweenService:Create(doorHinge, doorOpen, {
	CFrame = doorHinge.CFrame * CFrame.Angles(0, math.rad(100),0)--Change 100 to whatever value. Range of swing.
})

local doorCFrameClosed = TweenService:Create(doorHinge, doorOpen, {
	CFrame = doorHinge.CFrame * CFrame.Angles(0, math.rad(0),0)--Change 100 to whatever value. Range of swing.
})

local ProximityPrompt = script.Parent.ProximityPrompt
local PromptVanish = ProximityPrompt.Enabled == false
local PromptAppear = ProximityPrompt.Enabled == true

ProximityPrompt.Triggered:Connect(function()
	doorCFrame:Play()
	ProximityPrompt.Enabled = false
	script.Parent.Open:Play()--rbxassetid://192416578
	wait(3)--Door Stays Open this long
	doorCFrameClosed:Play()
	ProximityPrompt.Enabled = true
	wait(1)
	script.Parent.Close:Play()

end)

why it is doorHinge but not doorHinge2?

Wow, I’m blind thanks for pointing it out! The door works now perfectly