Could i do this?
player.CharacterAdded:Connect(CheckPointHolder, PlayerColliding.onCharacterAdded)
Could i do this?
player.CharacterAdded:Connect(CheckPointHolder, PlayerColliding.onCharacterAdded)
No, you couldn’t. You could do one of two things.
player.CharacterAdded:Connect(CheckPointHolder)
player.CharacterAdded:Connect(PlayerColliding.onCharacterAdded)
or
player.CharacterAdded:Connect(function(char)
CheckPointHolder(char)
PlayerColliding.onCharacterAdded(char)
end)
The answer is No. You’ll need to make it separately.
For example:
player.CharacterAdded:Connect(CheckPointHolder)
player.CharacterAdded:Connect(PlayerColliding.onCharacterAdded)