Drag detector lags when getting far away

Hi! I’m working on my bowling alley! Everything here is like it should except the ball: when the ball is with the pins, it goes extremely slow, and lags, and it wouldn’t even hit the pins properly, but just goes through like if CanCollide was off. But when I am in another bowling game with more lanes, it works like it should. In their alleys, they use the bowling balls as tool. But in my game, I’m using them with dragdetector. But this issue only happens to the following game: All others seems to work like expected.
Conclusion: The bowling ball gets extremely slow and laggy when it approaches the pins.

I have more problems before, but this is the worste one.
This is how I mean:
(EB)

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