Hey! I have been attempting to make doors that you click and hold then drag to open and I have got so far but have become stuck. I have been searching among the forums and have only found one person who had the same issue.
When I open the door the intended way; the script works mostly besides from the fact that it jolts shut when I grab it. The only other thing is when I try to open the door from the other side, the door opening seems to be inverted.
Here is a clip on the issues:
mouse.Button1Down:Connect(function()
mouseDown = true
startPos = HumanoidRootPart.Orientation.Y
end)
mouse.Button1Up:Connect(function()
mouseDown = false
currentDoor = nil
end)
while RunService.RenderStepped:Wait() do
if mouse.Target ~= nil and Doors[mouse.Target.Parent] and mouseDown == false and (HumanoidRootPart.Position - mouse.Target.Position).magnitude <= 10 then
currentDoor = Doors[mouse.Target.Parent]
end
if currentDoor ~= nil then
if (currentDoor.Interactable.Position - HumanoidRootPart.Position).magnitude >= 10 then
currentDoor = nil
end
end
if mouseDown == true and currentDoor and startPos then
local loc = HumanoidRootPart.Orientation.Y
local delta = loc - startPos
if currentDoor.startCFrame and delta * 2 < 100 and delta * 2 > 0 then
TweenService:Create(currentDoor.Hinge,doorTweenInfo,{
CFrame = currentDoor.startCFrame * CFrame.Angles(0,math.rad(math.clamp(delta*2,0,100)),0)
}):Play()
elseif delta * 2 > 100 then
currentDoor = nil
end
end
end