(Encountered with DragStyle TranslateLine
)
My game uses DragDetector’s as a main mechanic. It’s an obby game. I have an issue where (for mobile players), when they try to move a DragDetector underneath them whilst moving, it stays stationary (so long as their finger stays in the same spot). On PC though, this isn’t an issue, it updates every frame based on my camera and works great.
How could i mimic the behavior of the DragDetector (while still using a DragDetector) so that when there isn’t any DragContinue updates, there’s still a check with something to do with the camera, so the part correctly positions itself.
Thanks!