Dragger QoL Improvements [Beta]

There is an issue with soft snapping not toggling via the shift key; Toggling soft snap does not work for me when attempted.

There has also been unprecedented lag with soft snapping when using it with large-scaled developments. If there are hundreds of soft snapping spots for the object I’m moving across the map, it becomes very laggy when I try to move it. Even if the object is simple with a low number of tri’s.

Although soft snapping is great in certain cases, some object movements work more efficiently and sometimes a lot smoother when using zero stud increments and no snapping—such as nature placements like placing pebbles, working with small models, objects with tiny wedges, and outlines. The requirement to always hold the shift key becomes annoying when working with alot of these object movements.

1 Like