This new Dread update includes a ton of features, such as skins and attachments for your guns, a new secondary shotgun, as well as bug fixes and balance improvements
Update log:
- Added attachments and skins you can apply on your guns!
- Attachments cost Dread cash. Some skins cost Dread cash while others cost Robux.
- Added a new secondary: Serbu Super-Shorty!
- Added a new 3D preview of your guns in loadout when you equip them
- You can rotate, move and zoom into your guns when previewing them. For example, you can see the individual bullets when zooming into the SCAR-L’s magazine
- Utilities now drain from your inventory only when you use them
- Ammo boxes are now better optimized for lower end devices
- Added new and improved M1911 animations
- Added a brand new muzzle flash particle
- Guns don’t pick up ammo anymore from ammo boxes when they are already full
- Weapons are made no longer to work while you are in menu
- No longer do you accidentally shoot when clicking buttons
- Riot Shield-piercing weapons now no longer deal half the damage to Riot Shields once they are broken.
- Fixed a rare bug where outbreak would break the game entirely.
- Firing with the RPG-7, as well as moving now removes your forcefield.
- Riot Shield health reduced from 1000HP to 750HP
- Riot Zombie helmets can now break (250HP)
- After every wave in Siege (except 10th wave) all players that are zombies get respawned as survivors
- Siege AI Zombie count increased a bit
- Siege now has a 3 round delay before it can be voted again.
- Shokw8vR damage increased (10 => 15) as well as head damage (15 => 22)
- Buy Dread Cash popup no longer leads you to a wrong page in the store
- Aiming down the sights and firing in first person no longer makes the gun go up on some weapons.
- Removed Juggernaut gamemode from Trenches
- Ladder no longer shows up to cost 10 resource points instead of 2 in Siege