Dread 1.32 Update

This new Dread update includes a ton of features, such as skins and attachments for your guns, a new secondary shotgun, as well as bug fixes and balance improvements

Update log:

  • Added attachments and skins you can apply on your guns!
    • Attachments cost Dread cash. Some skins cost Dread cash while others cost Robux.
  • Added a new secondary: Serbu Super-Shorty!
  • Added a new 3D preview of your guns in loadout when you equip them
    • You can rotate, move and zoom into your guns when previewing them. For example, you can see the individual bullets when zooming into the SCAR-L’s magazine
  • Utilities now drain from your inventory only when you use them
  • Ammo boxes are now better optimized for lower end devices
  • Added new and improved M1911 animations
  • Added a brand new muzzle flash particle
  • Guns don’t pick up ammo anymore from ammo boxes when they are already full
  • Weapons are made no longer to work while you are in menu
    • No longer do you accidentally shoot when clicking buttons
  • Riot Shield-piercing weapons now no longer deal half the damage to Riot Shields once they are broken.
  • Fixed a rare bug where outbreak would break the game entirely.
  • Firing with the RPG-7, as well as moving now removes your forcefield.
  • Riot Shield health reduced from 1000HP to 750HP
  • Riot Zombie helmets can now break (250HP)
  • After every wave in Siege (except 10th wave) all players that are zombies get respawned as survivors
  • Siege AI Zombie count increased a bit
  • Siege now has a 3 round delay before it can be voted again.
  • Shokw8vR damage increased (10 => 15) as well as head damage (15 => 22)
  • Buy Dread Cash popup no longer leads you to a wrong page in the store
  • Aiming down the sights and firing in first person no longer makes the gun go up on some weapons.
  • Removed Juggernaut gamemode from Trenches
  • Ladder no longer shows up to cost 10 resource points instead of 2 in Siege
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