Dreadful Rooms - 2nd Anniversary Update Changelog

(9.4.2025) 2ND ANNIVERSARY UPDATE

NEW

General

  • Rewrote most systems
  • Rewrote all entities and changed some of their behaviors
  • New inventory GUI
  • New animations & sounds
  • Changed speedrun conditions
  • Re-added loading screen, but with major changes
  • Volumetric Audio enabled
  • Curious Light has been re-designed (new music & more)
  • The shakelight now has a tighter angle
  • The flashlight and shakelight have different durability
  • The flashlight displays a message when the battery is running low
  • New player animations
  • More bundles have been enabled

The Rooms

  • New room types
  • Redid lighting
  • A-1000 additions
  • All entities have been rebalanced, in hopes of increasing overall difficulty slightly

The Basement (coming later)

  • Because you should not receive a broken product
  • I am going to tease a few things that are coming
  • And nobody can stop me
  • New music for The Basement soon (in Vol. 2)
  • Various additions and new entities
  • A much higher difficulty
  • New puzzles & special room types
  • And so much more!

REMOVED

  • The old ending cutscene has been removed (now replaced with a new one)

FIXES

  • Various bugfixes relating to the entities & more
  • The room generator has been optimized massively, to help speed up the game
  • Mobile users can now stop interactions (though this is currently useless, whoops)
  • A-40 now rebounds instead of just standing around
  • Curious Light’s music properly fades out now
  • You can no longer see prompts after death