DreadNautical - Builder Portfolio

Introduction:

Hi! I’m DreadNautical, a new member to the forum (as of January 2019).

I’ve been building on ROBLOX for about 5 years, and am part of various successful teams such as Shiguto, Ressurection Studios, and Clan Community Studios.

I frequently do commissions for the community as well, and am the lead builder and organizer for my main project, the Dreaded Seas.

Showcases:
I like to organize all of my relevant showcases through the use of this game, which serves as a storage place for many models I’ve made, and also has portals to most of those showcases. As of 7/29/19, it’s slightly outdated. In the future I will be updating it with new showcases. If you would like a link to any showcase shown below, please ask me on discord!

(MANY OF THESE MAPS ARE FOR SALE)

Showcase Hub

My main project, The Dreaded Seas, can be found here:

The Dreaded Seas

Pictures for those without time to explore showcases:

Sci-fi FPS Map

Holo for a War Clan

Boardwalk Themed Resurrection Map

https://gyazo.com/55d68201d9801f488ee69a970df064be
https://gyazo.com/4b25c79cef9696b2e5093635904f4ca9
https://gyazo.com/fe3f4918783d0166f07aeaf476e3686f

BOATS (I'm pretty known for making all kinds of ships)


https://gyazo.com/d33cf6ffd2b27a81c66c84b6e8a02d53
https://gyazo.com/54b124379ccc9832b64820f3f0f8a428
https://gyazo.com/8ffb37ebab33b544f9a255eff8f931fb
https://gyazo.com/8ea275ac0c2fa8e58d84330e4c7983c7
https://gyazo.com/1a4ee6d30ef0b842aca17ac7fcec8382
https://gyazo.com/83958e802743f85c6bdf9019da0dead5

Pirate themed weapons and props


https://gyazo.com/9e7f83b722d34459242d7a1a75bfb58d

Sci-fi Architecture Build (For Sale)

Unfinished Mother-ship (For Sale)



WWII Era Italian Destroyer

Log Cabin Showcase

Interior of a 19th century Spanish Palace

Penthouse-based Clothing Store


Sci-fi Venetian Showcase

Unfinished Fort Comission (Willing to Continue)

WWII Era militarized German Border Map (FOR SALE)



Accurate Map of Ireland

Modern Factory



Pricing and Requests:

I am highly flexible with pricing for work. I am genuinely willing to negotiate on all deals.
I accept USD and robux as payment.

I usually determine my prices based on the following information:

  • What exactly I am making you (A general estimation of the amount of assets used and skill required to make said thing)

  • When you need it by (A deadline that you propose.)

  • The amount of time it actually takes me to complete (How many literal hours I think I need to spend working on it.)

Contacts:

I prefer all business inquiries to be directed toward my discord: DreadNautical#7764

Thanks for reading! :smile:

23 Likes

Great portfolio DreadNautical I really like the weapons, Keep this up. :slight_smile:

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Great work! I’m really a fan of those ships. Really impressive stuff! Keep up the good work.

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Great diversity of works! I imagine you have many exciting opportunities ahead.

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I currently have this detailed map and nothing to do with it. If you are interested in buying it, or any other maps on this post for that matter, please add me on discord at DreadNautical#7764

No disrespect intended though I feel as if the map was rushed by first glance. Was he rushing you by any chance or was this intentional?

1 Like

The map is meant to function as both detailed while at the same time maintaining a realistic part count to avoid excessive lag, as the servers were intended to support large numbers of people at once, detailing moving vehicles, and firefights.

Although, when you say ‘at first glance’ it kind of gives me the impression that you barely walked through the map.

This is outstanding work, even I’m not at this skill set yet. Great work!

1 Like

So overall how many parts in total?

I’m rather the picky type, when I see builds like this I end up raising my standards especially when it comes to commissions for payment.

While you may find this offensive, I feel as if you’ve provided quantity rather then quality.

1 Like

Thank you. I’ve been building on here for quite some time. If you aren’t satisfied with your own builds, I’m sure you can improve if you put some time into it!

I do appreciate your feedback, although I believe that your time would be best spent improving your own skill, or perhaps providing actual advice rather than simply insisting that someone’s builds are ‘rushed’. You seem to be overlooking the purpose the map is to fill, as I said:
The map is meant to function as both detailed while at the same time maintaining a realistic part count to avoid excessive lag.
In other words, it is not meant to as an explorable game rather than one that is made on a 20 x 20 baseplate with thousands of parts, providing a detailed approach. Being capable of building things on a large scale and making them look nice is equally as important as being good at building small objects of high detail- especially on a platform like ROBLOX, where a majority of the users can’t even process games of such detail on their computers.

That said, I’m not really sure what you expected to hear as a reply from that first comment. Additionally, many of the buildings in the militarized zone were done to a reasonable extent of close up detail. If you were simply trying to insist that I am incapable of such high detail builds, I would direct you to my other showcases.

Again, I am grateful for your feedback, I hope you understand that sometimes designing maps with this intention is common, and that not all builds exist to please picky users like yourself. Thank you.

DreadNautical is an awesome builder! He is great to work with, creative, and gets stuff done in a timely manner. He made some vehicles for my game and I couldn’t be happier with them.

1 Like

Let’s not make this personal alright? I clearly can tell I struck a nerve when I mentioned how I viewed your previous build as quantity. My “building” is irrelevant to this post as not once did I compare your work to mine.

I don’t believe triangle and blocky terrain is a good combination. Either should’ve remained strictly blocky or triangular.

I felt a large proportion of the map was rushed since:

  • Some areas are sloped while other parts of the map is flat.

  • The trees go from widely spread out to barely even there. Some trees in the map are tilted while the others are straight which just seems off to me without any actual explanation as to how the tree had been tilted.

  • Some of the textures used didn’t match the build in my opinion.

  • Why are there so many rocks randomly placed? It just feels extra and out of place.

  • Why are the trees dead yet the bushes are alive? Why aren’t the bushes covered in snow either? It just doesn’t fully match the theme.

  • Why is the bottom of the lake snow instead of rock or dirt? It removes any feel of realism you were going for.

1 Like

It seems that you are still failing to understand that the map wasn’t made to specifically incorporate every possible ‘realistic’ aspect of a natural setting. Nowhere in any of these posts did I previously mention that it was supposed to be “realistic”.

While I do consider many of these criticisms as unnecessarily picky, some are respectable. I thank you for them, and will adopt them into future commissions as to please the few, picky critics that lurk in the deepest corners of the ROBLOX Dev forums.

In future comments, I would personally recommend that you choose to highlight flaws in people’s work, before simply saying they are ‘rushed’ or any conclusive terms that may be interpreted as insults by different people. This will help avoid giving others the impression that you are simply out to get them instead of providing helpful feedback.

I’d hate to be that guy though possibly you shouldn’t be as sensitive to criticism? Criticism leads to improvement, compliments lead to nothing.

For example I liked the hallway in the housing department yet I didn’t mention it since it’s a compliment which you gain nothing from. If I commissioned you however then I would’ve given a mixture of compliments and criticism.

When I referred to your build as rushed it wasn’t intended to be a insult nor criticism, simply only an observation.

5 Likes

That first Sci-Fi FPS map is really, really nice. I’d love to see that in a game sometime! Good work man.

1 Like

These builds are truly amazing, I’d love to see them being used on an actual game! Nice work, and good luck to your future builds! :smile:

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As of today (7/29/19) I am once again opening my portfolio up to take commissions and join teams.