Im new to scripting, and I really can’t find out how to make this work.
Im trying to animate a dribbling animation, but the ball is bugging
So these are my scripts.
Can anyone help? I really wanna make a basketball game.. Thank you!
Im new to scripting, and I really can’t find out how to make this work.
Im trying to animate a dribbling animation, but the ball is bugging
Can anyone help? I really wanna make a basketball game.. Thank you!
Can you guys give me ideas how to restart this system? Because I really have no idea of how I can make smooth dribbling
Please cache services
https://create.roblox.com/store/asset/11380642657/Service-Autocomplete
Do cache animations aswell.
I think that you should attach Basketball to the player’s HumanoidRootPart/LowerTorso and start animating from here.
MAKE SURE it has a unique name, and make sure Part0 is HumanoidRootPart/LowerTorso and Part1 is the ball itself.
So yeah, once the ball gets attached and the animation plays, it should start working.
Soo basically, instead of motor6d, I will use attachments?
No, you use Motor6D for animating.
I assume it did not worked right since you swapped Part0 and Part1 order
So you should be able to animate it now
When animation plays, it should be able to move “Basketball” as long as it’s a child of a character.
Roblox’s animation editor is kind of broken when it comes to animating that, so I suggest you either animate and export it through Blender or use some alternative animation editor like Moon Animator.
Since this rig setup should fully work with Roblox’s animation system.
Correct me if Im wrong but, before playing the animation, I should parent the ball to the player character first and have a motor6d as a child of the ball with the same part0 part1 in the image i sent?
Yes correct.
Althrough order will not matter that much
It will simply snap ball to a position once it becomes a child of a character.
for when i run the animation, should i use attachments instead
can you help me run the animation?
I don’t know why is it happening
Maybe you need to change animation priority?
You sure your rig has Rootpart facing forward?
I have custom rig aswell but i never have such a problems ever
Select humanoid rootpart, right click and press
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I got the animation to work, now my problem is everytime the ball hits the ground, it makes me fling
So change the collision group or disable colission all toghether?
Make sure it is also massless.
It is probably the ball properties, I tried to put massless = true, and the ball glitched, once i removed massless = true, the ball made me fly. So probably my ball settings is the problem? But anchored and cancollide is set to false before any weld, and animation happens
I need help
can anybody teach me?