I would like to create a drop effect style with any part (object), it would have some cool smooth and light rotation base on velocity I think and lerp to player’s position. (see video, short but look at the tix parts).
Any help or directive would be cool!
Open box → instantiate massless parts without collisions → shoot them in random directions with an initial velocity vector → start applying a velocity vector pointing towards the player at all times (so make sure to update it in case the player changes position).
I’m glad you managed to do it. What you might want to do to avoid linear movement to the player is applying a force instead of a linearvelocity! Great job, btw.