Dummies cannot be killed after being cloned from ReplicatedStorage

Hey everyone!
I have been recently working on a sandbox game where you can kill a bunch of dummies with different weapons. As I don’t want to have a system that respawns the dummies automatically. I have made a “Reset Dummies” button. The button removes dummies from the Workspace and gets another set from ReplicatedStorage which is cloned there. However, when the dummies are cloned into Workspace, they cannot be killed in any way without showing any errors in the Output.

The LocalScript of the button
local button = script.Parent
local Storage = game.ReplicatedStorage
local dummies = Storage.Dummies

	for i, v in ipairs(workspace:GetDescendants()) do
		if v.Name == "Dummy" then
	for i, v in ipairs(Storage:GetDescendants()) do
		if v.Name == "Dummy" then
			local clone = v:Clone()
			clone.Parent = workspace.Dummies

Any ideas on what may be wrong?

If you would like a clarification or anything else in order to fix the problem. Do not hesitate to ask me.

It’s because you are locally adding them to the workspace. The server doesn’t actually know they exist which is why they aren’t dying.

To fix this you need to fire a remote event when you press the button and have the server itself clone the dummies into the workspace.