Hello, I’m slightly confused as to why my dummies are sometimes loading with missing limbs sometimes. The dummy they’re cloned from is waited for in the script using workspace:WaitForChild(“Modelhere”) but this doesn’t seem to have changed the situation
Any help is appreciated
plr = game.Players.LocalPlayer
RE = game.ReplicatedStorage.RemoteEvents.InitiateConversation
workspace:WaitForChild("PlrDummy"):WaitForChild("HumanoidRootPart")
workspace:WaitForChild("NPCDummy"):WaitForChild("HumanoidRootPart")
PlrDummy = workspace:WaitForChild("PlrDummy"):Clone()
NPCDummy = workspace:WaitForChild("NPCDummy"):Clone()
PlrDummy.Parent = script.Parent.PlayerViewport.PlayerWorldModel
NPCDummy.Parent = script.Parent.NPCViewport.NPCWorldModel
PlrDummy.PrimaryPart = PlrDummy:WaitForChild("HumanoidRootPart")
NPCDummy.PrimaryPart = NPCDummy:WaitForChild("HumanoidRootPart")
PCamera = Instance.new("Camera")
NCamera = Instance.new("Camera")
PCamera.Parent = script.Parent
NCamera.Parent = script.Parent
PCamera.CFrame = workspace:WaitForChild("DialougeCameraPosition").CFrame
NCamera.CFrame = workspace:WaitForChild("DialougeCameraPosition").CFrame
script.Parent.PlayerViewport.CurrentCamera = PCamera
script.Parent.NPCViewport.CurrentCamera = NCamera
Poses = game.Workspace.NPCPoses