Dummy won't fall apart on death

The Dummy does not fall apart upon death like regular Roblox character, despite having “BreakJointsOnDeath” on, and being fully unanchored. I was wondering why could that be happening.

This is second post about this, the first was made in Building Support, but it does not seem to be as popular category as Scripting Support. I also thought that may be, there are some already premade scripts inside studio, that make player character fall apart on death, may be.

Here is link to the first post, where I listed possible issues from solutions I have seen: Dummy does not seem to fall apart when killed

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Interestingly enough, if killed by a zombie, the dummy falls apart. I think I might know what is the issue, I probably should have added remote event, because currently the weapon uses local script.

I can confirm it does not work for custom rigs. Seems like a humanoid bug as always or “Feature”.

On the upside at least you can just do :BreakJoints() on the model.

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Yeah, in my case it wasn’t really a custom rig, but that is still helpful. Thanks

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