Today I encountered a problem that after I duplicated and inserted elements in the right place, the game did not work as expected. Half an hour later I finally found the reason - the names of the duplicated elements were changed. At first I decided that our mapper tried to do this, but eventually I noticed that this is a new behavior of Studio.
I wonder who decided that when duplicating, you need to change the names? The essence of duplication itself is to create an absolute copy in the same place. I do not argue that this can be useful at some point, but for scripts, the name of the elements is critical.
For example, I will duplicate the selected elements:
And… unexpected result:
And then there’s more:
How can I return the old behavior of the Studio so that the duplicate is absolutely identical to the original?




