Duplicating elements changes the original names of the source elements

Today I encountered a problem that after I duplicated and inserted elements in the right place, the game did not work as expected. Half an hour later I finally found the reason - the names of the duplicated elements were changed. At first I decided that our mapper tried to do this, but eventually I noticed that this is a new behavior of Studio.

I wonder who decided that when duplicating, you need to change the names? The essence of duplication itself is to create an absolute copy in the same place. I do not argue that this can be useful at some point, but for scripts, the name of the elements is critical.

For example, I will duplicate the selected elements:

And… unexpected result:

And then there’s more:

How can I return the old behavior of the Studio so that the duplicate is absolutely identical to the original?

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Hi, this is a setting in the top right kebab menu, to disable it please turn “Increment names for new instance” off.
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Thank you. The reason for indignation has been found.

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