Is it possible to make an animated pet that can follow the player and perch on the player’s shoulder? When I think of this mechanic I’m most reminded of games like Dragon Adventures.
I use a custom rig already, alongside a custom movement system my co-developer wrote.
In my game Felinehunt, players will have access to additional accessories and prizes for engaging in certain activities - in this discussion focusing primarily on hunting minigames where you can collect different types of animals. When you catch for example a squirrel, it will be added to your ingame collection. You can then access your collection and enable it as an interactive accessory/pet that follows you around and climbs onto your shoulder or head. At least, this was the idea.
Functionally static accessories are just welded to the rig and set visible/invisible on selection. However I do not know how to design something more dynamic - like an animated squirrel perching on your shoulder, back, or head.
I could likely ask my codeveloper how to approach this, but he has much to handle and I don’t want to come to him with a half-baked idea. How would something like this be scripted? How would it be connected to the rig?


