Hello! In my game, I want the player to become translucent at certain moments (ex. 0.5 transparency). However, changing the head’s transparency causes the dynamic head do the below. The example uses 0.3 transparency.
I’ve researched ways to tackle this problem, but no matter how much I try, I can’t find a proper way to fix it other than making the head completely transparent, which isn’t ideal. I’ve searched for solutions both on and off the DevForum, and there seems to be very little information about this in the official documentation.
Additionally, I’ve tried setting properties such as the HumanoidDescription’s StaticFacialAnimation value to false and MoodAnimation to 0, but both had no effect. My game uses R15 player models and does not need to use dynamic heads in any way.
Is there any method I can use to solve this issue? Also, apologies if I have posted in the wrong category!
