Dynamic Head positioning update is killing every UGC creators item performance, resulting in multi-million Robux losses

This may sound like an exaggeration, but it is not. I know for a fact that glasses, hats and other forms of accessories that depend on exact positioning for heads have been directly affected by the updated positioning and in turn have resulted in losses of hundreds to thousands of dollars for UGC creators. Analytics that mark when the update was released show exactly this, other UGC creators in the comments can back me up on this with their own catalog stats.

(Example created by FELENOPY on how broken these are.)

This is outrageous for not only UGC creators but licensed and trademarked brands, practically anything under the sun that is categorized as a head or face accessory is losing out on money because PLAYERS DO NOT WANT TO WEAR BROKEN ACCESSORIES. This is what they look like. They look broken because of this update, and as a result players will NOT BUY THE ITEM.

Roblox, you promised us an “upgrade” for these heads, instead you have caused chaos for not only those who wish to wear classic faces, but the same market that you promise to cater towards with these updates.

Expected behavior

mywaterbrock and a couple other users have good suggestions which I believe can be decent fixes for this issue. You can either listen or continue to ruin the livelihood for creators which you claim to support.

13 Likes

These accessories are offset because the FaceCenterAttachment is offset on the heads; this is a completely different issue to the NeckRigAttachment being offset. Regardless, both need to be fixed.

5 Likes

ancient image but yeah this is still an issue with dynamic heads, although from a recent dev forum post I heard they are gonna try adjusting the placement to be closer, not 1 to 1, closer, because sadly it was intetional because of the mouth

1 Like