In blender, the dynamic head is set up fine.
The bone hierarchy is good and there isn’t any problem when playing the FACS poses:
However,
the facial animations suddenly are really messed up when I import it. It seems like the upper eye is moving as the mouth and vice versa, from what I can tell.
I’ve tried reimporting with different settings but nothing seems to change it.
If anyone knows why this happens or how I can fix it, please share!!
Thank you!
