Dynamic Inventory System

Hello! So I tried to make a realistic inventory system for my FPS game… and i am open for feedbacks, questions, or anything related to this!

How does this work?

Using some Logic and some Math, it tries to finds the perfect spot inside your Backpack for the Tools that you have, now… this did use an SCP Room Generator algorithm i use, which i sadly do not have the video of… but basically, it cycles through possible combinations to find the perfect spot for specific something! And don’t worry, this is optimized…

Preview Video

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2 Likes

i think the equipment should be movable and rotatable

yes i know, a real pain to do, but being unable to unorganize your inventory and having code do it for you is also kinda annoying

unless you designed it that way, then don’t do that

really good tho

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Yup! That’s already in the roadmap, and it should be pretty easy to implement… i hope so

You can do this

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Yeah, when i showed the inventory system, some people said it looked similar to a “mountain game” and i didn’t know what they were talking about until someone sent me that exact video :sob: (mine was originally inspired from the forest and tarkov)