Dynamic Weather & Lighting by Blueshell

Hello fellow developers, I have been creating a very advanced Weather system for a couple days now. It has client sided effects, and is currently server sided, but able to be converted to the client side.

CUSTOMIZABLE! Create your own weather behaviors like snow!!

See showcase here: https://www.youtube.com/watch?v=TcVMq0WnN7w

Dynamic Weather [CUSTOMIZABLE] - Creator Store

In use:

As you can see, weather can blend together, ramp up in intensity, and more :slight_smile: I hope you all find this to be useful.

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hello, Resources > Community Resources is the correct category for this

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thank you, I corrected the issue.

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using toolbox items to learn how to create your own assets is a very normal part of learning development, just don’t label them as your own creation

Umm I don’t know if I worded this correctly, but this is my own creation that I posted on the toolbox, my first paid (now free) asset.

this all looks absolutely identical to H2Rs free asset (especially the screen droplets). i’d love to be proved wrong if you’d be willing to show your code, but either way, this isn’t anything innovative. (not that any asset HAS to be innovative, but you appear to be charging money for a free asset).

https://create.roblox.com/store/asset/10547212432/Rain-System

You could be right, the particles I used are from 1 year ago that I used in a story game, the texture id’s are the same, as soon as I get on I will change this but yes the scripts are 100% mine and the rain droplets are something I made on a whim, I could show proofs as soon as I am back on in ~30 minutes.

Otherwise will change particles ASAP!

Hey upon further review, the Particles, while in the original model submitted by H2R, are not actually uploaded by him and are open source, while I feel guilty putting this on sale now knowing I presumably used a free asset, the original assets are very heavily modified.

That being said, the particles are probably not even considered to be the same asset published by H2R. As for the raindrops there is not much I can even forward to prove they’re not his other than my word, I don’t use SpecialMeshes instead I just use regular base parts, I will forward the ModuleScript and you will see it is entirely different and doesn’t even use anything from the original script.

StarterPlayerScripts/WeatherEffects/RainDropletEffect.lua

RainDropletEffect.rbxm (4.6 KB)