I want to make an eating system as this will allow the part to dynamically change depending on what point the player takes a bite. Is this possible without major lag on all devices?
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why editable meshes for this and not just.. csg..?
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I was looking for the most optimised path, as I’m planning to have meshes eatable would this work on lower end devices without lag, if multiple players are taking bites? With the players being able to take chucks out of the mesh and eat them. leaving a bite mark hole.
csg would be far better for this, you’re also limited to 8 editable meshes per client, so you’d run into heavy limitations really quick. csg doesn’t have this issue at all.
csg would be faster, require significantly less code and overall just be the option you should have chosen to begin with.
Using CSG the technology is not there yet, I can have bones that work with CSG without it breaking