When using an editable mesh or editable image, Roblox checks that the game has permission to do so. This fails a large amount of the time however, I’d estimate 1-5% of the time from my testing. This may not seem like a lot but it does add up.
In the past day alone, these are the errors that have been thrown by trying to create an editable mesh in my place.

At about 5 meshes created per player, that’s about 5000 people affected. In a game that depends on editable meshes, having them just be able to fail a portion of the time is quite an annoying bug.
Expected behavior
The permissions should load a much higher amount of the time.