Editable mesh permission checking is unreliable

When using an editable mesh or editable image, Roblox checks that the game has permission to do so. This fails a large amount of the time however, I’d estimate 1-5% of the time from my testing. This may not seem like a lot but it does add up.

In the past day alone, these are the errors that have been thrown by trying to create an editable mesh in my place.


image

At about 5 meshes created per player, that’s about 5000 people affected. In a game that depends on editable meshes, having them just be able to fail a portion of the time is quite an annoying bug.

Expected behavior

The permissions should load a much higher amount of the time.

Hey thanks for reporting it. Yes we are aware of this issue and we are actively seeking solutions. I’ll keep you updated on this.

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