EditableMesh DoubleSided?

I can’t for the life of me figure out how to create an EditableMesh with DoubleSided enabled, so I was hoping someone could enlighten me, if it’s even possible. I’ve tried looking everywhere in the documentation, and maybe I’m just blind, but I couldn’t see any ways to do it, since you can’t toggle the property during runtime.

I’ve never used EditableMeshs before, but just by looking at the documentation, would you be able to create a normal MeshPart in studio with DoubleSided enabled, store that in ReplicatedStorage or somewhere, then use BasePart:Clone() whenever you need a new MeshPart. In terms of actually applying the EditableMesh, I believe you should be able to use AssetService:CreateMeshPartAsync() to create a normal MeshPart with the EditableMesh, then you can call MeshPart:ApplyMesh() to apply that EditableMesh onto the MeshPart that you cloned that has DoubleSided enabled.

Again, I’ve never used EditableMeshs before, so I can’t be certain this works, but from the documentation I don’t see why it wouldn’t.

I did end up doing something very similar, instead of creating a new MeshPart I just ended up making one in studio and applying the mesh to that, which let me have DoubleSided on from the start. I’ll mark your reply as the solution anyway though since it’s basically what I did.

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