EditableMeshes capped at 8 on client vs much larger cap on server?

I’m trying to work with EditableMesh generation, particularly client sided placement.

And for some reason, the server has no problems generating hundreds of EditableMeshes with relative ease. But the second I move this code client side, it breaks after 8…


Note, both client and server scripts are identical

Expected behavior

Client to function identical to server

A private message is associated with this bug report

1 Like