So I want to be able to edit the contents of my table that is stored inside a module script in order to add players to it and access it from anywhere. How would I go about this? Table.insert doesn’t appear to be working.
It should work though.
ModuleScript:
local module = {
tab = {}
}
return module
OtherScript:
local module = require(ModuleLocation)
module.Test = 1
module.tab.Test = 1
print(module.Test) --1
print(module.tab.Test) --1
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There’s a casing mismatch with module.Tab.Test
in your “OtherScript”. It should be module.tab.Test
. Other than that, .
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Also an accidental local in the table.
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I had a usual generic issue. Sorry for wasting your time, marked it as solution since I’m back on dev hub now.
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