Editing a Source? Expect a crash..!

I have a plugin that takes one script, clones it and edits the source code of the clone so that the proper Lua format is presented.

The reason i clone the script instead of directly editing the source of the currently selected script is because if you have the script open in the script editor and you edit the Source code from the plugin- studio will crash.

I’m not sure if this is intentional or a bug but it was worth reporting, i would love to be able to edit the source as the player is typing.

Perhaps this is linked to the cloning bug Khan is working on ironing out? Leave as much info as possible, possibly files, in confidential tags for him – if they’re helpful, he’ll love you forever.

It’s been this way forever, and it’s not the easiest problem to solve (I actually looked into that one to see if it was a simple thing to fix). I don’t expect that it will be fixed any time soon.

This hurts me deeply. If only we were allowed access to our build code so we could attempt to fix it ;_; In either case i could just make a VB/C# RBX.lua IDE to do the same job, and then a accompanying plugin to import the files.