Effect Designer Suite includes utility tools for copy-pasting properties, scaling, and more. Save time with these tools and scale beyond Roblox-intended value limits.
Get a massive library of almost 7000 open-source preset flipbooks and static textures collected together for you to start with. (Custom library entires coming soon!)
Create custom color sequences in the Oklab color space, which has more natural transitions between keypoints, allowing for a more pretty look to your effects.
Number sequences (such as size) can be edited in the custom curve editor, which allows you to create quadratic curves for anything you make.
And more!
Cross-compatible: Core emit properties for count, delay, and duration are compatible with other popular plugins, so your previous work can be carried over without any extra effort.
Easily implemented: Built-in programmer resources for creating code-based effects, as well as implementation into runtime, make it easy to ship your assets into a final product.
Emit better: Not only can you emit more types, but support for types available in other plugins is improved, applying core properties in a more expected behavior.
Open sourced: Instead of lifetime free and automatic updates, you can opt to build the source code yourself, make pull requests, and file issues over GitHub.
Get Started
Get the plugin for FREE and receive lifetime updates!
Version 1.1.0 is now out, and comes with a bunch of fixes and improvements to the plugin!
Support for animated parts and meshes
Thatβs right, you can now animate any base part! Use animation indicators to animate CFrame, color sequence editor to animate color, and curve editor for scale and transparency.
LockedToPart acceleration fixes
Roblox changes the behavior of the acceleration property for particle emitters when LockedToPart is enabled, creating unexpected behavior most of the time. There is now an option to fix this behavior from Roblox!
Preset asset improvements
The flow for viewing and applying presets is now improved. Broken assets have also been removed!
Full Changelogs
Fixed stretched images in asset preview window
Fixed static presets being called 1x1 flipbooks
Fixed tab switching in presets window not resetting scroll bar
Removed broken and missing assets from presets (Note: This decreases preset count from 6,739 to 5,818)
Presets now show an indication when loading
Fixed issues with path previews
Path previews now respect LockedToPart behavior with acceleration
Improved preview path visuals for particle emitters
Added an advanced option to force acceleration on particle emitters to always be in world space, even when LockedToPart is enabled
Added a warning in the plugin when an update is available
Added support for animating BasePart instances
Improved the codebase to be cleaner and more readable
This version completely re-does the UI, separating the plugin into four widgets:
Core
Core is everything emit and property related. Change properties of an instance and emit it! Color sequence and curve editors now open in a separate widget.