For my game, I need a pathfinding system which takes a rig I’ve spawned in and makes it run to the nearest player in the game. The issue is, I’ll probably be having up to 100 rigs at a time using pathfinding. So my question is:
-
How performance heavy is roblox’s default PathfindingService?
-
Is there an easy way to make changes to roblox’s PathfindingService? (it’s widely known by scripters to not be very good)
-
Would it be more efficient to make my own pathfinding system from scratch, or use PathfindingService?
-
Are there any modules which are still being maintained and updated, which are less performance costing than PathfindingService and perform better?
-
If I need to routinely be updating the path of the rigs to make sure they’re always moving towards the player, even if the player is moving around, how much more performance heavy would it be to update the path every frame, or what is the best way to go about doing this?
There are posts on topics like this, but some of them don’t go in depth about how performance heavy it is to have up to a hundred rigs constantly updated whenever any player in the game moves, and I don’t know if there’s a less performance heavy and better performing method than PathfindingService
If it matters, the rigs following players in the game will be police (similar to loud heists in entry point or any game in the payday series)