local eggMesh = egg:FindFirstChild("EggMesh"):Clone()
for i, v in pairs(eggMesh:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = true
v.CanCollide = false
end
end
eggMesh.Parent = camera
local speed = 10
hatchOneConnection = RunService.RenderStepped:Connect(function()
local cf = CFrame.new(0,0,-eggMesh.PrimaryPart.Size.Z * 2) * CFrame.Angles(0,0,math.sin(speed)/2)
eggMesh:SetPrimaryPartCFrame(camera.CFrame * cf)
if speed < 50 then
speed += 0.01 * speed
end
end)
wait(3)
for i, v in pairs(eggMesh:GetChildren()) do
if v:IsA("BasePart") then
TweenService:Create(v,TweenInfo.new(0.5),{Transparency = 1}):Play()
end
end
wait(0.5)
hatchOneConnection:Disconnect()
eggMesh:Destroy()
See how it stops at the end? Why is it stopping?