When the value reaches 4 then it should show text, but it doesn’t. But it can do the first one which is if Count.Value < 4 then code and that works.
This is a normal script because I want this to show for all of the players.
local TweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0, false, 0)
local objectiveText = script.Parent
objectiveText.TextTransparency = 1
local Count = game.ReplicatedStorage:WaitForChild("Count")
wait(2.5)
if Count.Value < 4 then
print("Collect all parts!")
objectiveText:TweenPosition(UDim2.new(objectiveText.Position.X.Scale, objectiveText.Position.X, objectiveText.Position.Y.Scale, -100), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .5, true)
objectiveText.Text = "Collect all parts!"
TweenService:Create(objectiveText, tweenInfo, {TextTransparency = 0}):Play()
wait(2.5)
objectiveText:TweenPosition(UDim2.new(objectiveText.Position.X.Scale, objectiveText.Position.X, objectiveText.Position.Y.Scale, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .5, true)
TweenService:Create(objectiveText, tweenInfo, {TextTransparency = 1}):Play()
elseif Count.Value == 4 then
print("All parts collected")
wait(1.5)
objectiveText.TextTransparency = 1
objectiveText:TweenPosition(UDim2.new(objectiveText.Position.X.Scale, objectiveText.Position.X, objectiveText.Position.Y.Scale, -100), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .5, true)
objectiveText.Text = "All parts collected!"
TweenService:Create(objectiveText, tweenInfo, {TextTransparency = 0}):Play()
wait(2.5)
objectiveText:TweenPosition(UDim2.new(objectiveText.Position.X.Scale, objectiveText.Position.X, objectiveText.Position.Y.Scale, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .5, true)
TweenService:Create(objectiveText, tweenInfo, {TextTransparency = 1}):Play()
end