Emergency Landing Update Log

About

Emergency Landing is an exciting experience focused on dealing with in-flight emergencies while learning about the world of aviation!

In this post, you can check what’s new in the most recent updates.

Latest Update

v0.9.96.10 (June 17, 2026)

NEW FLIGHT PHASE

  • Landing flight phase! Spawn during descent, already aligned with the destination airport’s runway

NEW EVENTS

  • Spilled fuel pooling and ignition!
  • Engine gear box failures!

MORE OUTFITS

  • Added a 3D homestore to purchase your favorite Emergency Landing outfits!
  • Added new flight attendant uniforms!
  • Added flight engineer and flight instructor shirts, purchasable with Eaglets!
  • Reworked paramedic uniforms for NPCs

BETTER PHYSICS

  • Engine mounts will be susceptible to failure during overspeed descents
  • The aircraft should not sink into elevated runways
  • Bent forward fuselage should not raise the whole plane
  • Fixed many unrealistic post-crash assemblies (such as floating flaps)
  • The plane should conserve its momentum during the last moments before a stall-induced crash-landing
  • Aircraft will maintain their angular momentum during wing loss events

FLIGHT CONTROLS IMPROVEMENTS

  • Added predictive weather markings to the weather radar for hail, lightning, and tornado likelihood; these are cached and still visible despite radar failures
  • Advanced users can easily set pro controls as their default layout in the pilot settings menu
  • Added a button to invert pitch for the yoke controls and Q/E keyboard shortcuts
  • All cockpit controls except the ditching switch, gear, thrust, and pitch, can be used during boarding and taxi
  • Added pilot error warning when shutting down the wrong engine
  • Added a 3D navigational aid to better align with the runway in instrument flight rules; disable NAV to erase these marks
  • Input from each pilot must be updated to the other pilot’s gui in real-time
  • Flight engineers and cockpit observers now have access to real-time engine/oil gauges
  • Added cockpit controls for co-pilots! By default, they can control ice/rain protection, autobrakes, and cockpit door locks
  • Added settings for the pilot in command to decide any time which controls are shared with the co-pilot and which ones aren’t
  • Simplified advanced flight controls UI: by default, only essential controls and indicators are shown
  • Updated simple cockpit controls with essential settings, including anti ice and a handy toggle for the advanced navigation display
  • Added toggleable hints to most cockpit controls and indicators
  • Added buttons to hide/show cockpit controls and indicators
  • All cockpit setup settings, including UI scale, save across sessions!
  • Improved weather protection switches clarity with ON button lights

OTHER IMPROVEMENTS

  • Improved AI pilots’ actions during landing
  • Expanded flight envelope and aircraft performance limits
  • Added more hints to the navigation display
  • Enabled Fixed Simulation
  • Added engine accessory drives to all aircraft
  • Significantly improved in-flight fuel tank explosions and engine pylon/nacelle failures
  • Reduced number of required repetitions on daily missions
  • Clarified missions menu and made other small UI improvements
  • Added a free flight simulator to test the controls before buying pilot perks!
  • Drastically increased funnel cloud to tornado ratio and slightly increased tornado spawning chances
  • Added flinging when walking near a tornado
  • Increased chances of fire-related critical failures
  • Rearranged cabin IFE monitor buttons
  • Crippled planes should stay aloft longer
  • Extended glide time after fuel exhaustion
  • When spawning in cruise mode, the aircraft’s heading will be randomized instead of always pointing to geographical north
  • Renamed wide-bodies in PS commands
  • Reduced the impact of fireballs on your device’s performance

BUG FIXES

  • Fixed a visual bug with secondary planes’ boarding stairs
  • Fixed NPC pilots veering off course in Landing rounds
  • Fixed ‘Touchdown’ event sometimes occurring during takeoff roll
  • Fixed a visual issue around runways when the navigation aids are enabled but the cockpit UI is disabled at round start
  • Fixed ATR 72-600’s packed life rafts not working
  • Fixed outboard engine pylon trailing fairings protruding through extended flaps in the 707-320B/C models
  • Fixed thrust/power levers overlapping engine cut-off switches
  • Mitigated bug causing the plane to disappear after a mid-air disintegration
  • Fixed First Officer Jacket shop thumbnail
  • Likely fixed crosswinds capable of moving the aircraft sideways while in the ground
  • Fixed in-flight landing gear failures occurring almost always on the nose assembly
  • Fixed simplified NPC’s torso UVs
  • Sealed a server-side memory leak
  • Fixed specific landing gear failures propagating to other landing gear assemblies when they shouldn’t in 737s
  • Fixed some tools having collisions when they shouldn’t
  • Fixed ATR 72 and ATR 42 engine blades rotating counter-clockwise during shut-down
  • Fixed a bug that caused players to take damage randomly
  • Fixed mesocyclone warnings not showing up
  • Fixed tropopause and cloud base values being in feet instead of studs
  • Fixed impending stall warning spam
  • Fixed stalls not occurring during take-off and initial climb phases
  • Fixed Navigation Display pointing to the airport plot’s center instead of the actual runway position
  • Fixed engine levers not scaling properly when rescaling the pilot gui
  • Fixed flight deck UI tight scroll limits when upscaling the pilot gui
  • Fixed some cockpit instruments, like engine and gear levers, sometimes indicating inaccurate states
  • Fixed a visual bug preventing spoilers from fully retracting
  • Fixed a bug that caused all engines to restart when the pilot intended to restart only one
  • Fixed shutdown engines still running visually
  • Fixed a bug in which shutting down an engine caused other inoperative engines to stop windmilling (bug affected turboprops only)
  • Reduced log clutter
  • Fixed engine shutdowns mission not working
  • Corrected inaccuracies with the Navigation Display airport’s displayed distances
  • Slight visual improvements with wrecks
  • Fixed a bug in which expired missions progress could carry over to the next day/week
  • Fixed a bug with fuel tank punctures
  • Addressed an inconsistent bug which would cause the plane to reject take-off after boarding and taxi
  • Fixed pilot inputs being ignored the few first seconds of a round prior to take-off
  • Fixed cabin layout issues with combi aircraft
  • Fixed vertical take-offs
  • Fixed visual artifacts in the B707-320B/C (retracted main gear tires, right-side aft galley and cabin separator, and passenger NPC arms visible from the outside, and a missing skin fragment in the upper aft section)
  • Fixed being forced to sit continuously for the first few seconds of a cruising round

Not all changelogs are guaranteed to appear in this thread. Some details may be omitted. If you would like to provide feedback, please do so at Black Eagle Industries. Thank you!

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Changelog (2021)

v0.9.40 - December 20, 2021

Emergency Landing - 2 million visits update!

New features:

  • Improved Firefighter loadout with a new tool - firefighter axe!
  • Added interactable lockers along the planes. Under certain situations, it will be possible to grab useful items from them.
  • Added portable fire extinguishers! These are stored in the cabin, but may only be used in case of fire, and have a limited capacity.
  • Added emergency axe! (Found around the plane after it has landed.)
  • Exterior doors, interior doors, and emergency exits are now susceptible to damage. Jammed doors can only be unblocked with an axe.
  • Exits will be blocked if they are too deep in the water. Blocked exits can only be unblocked with an axe.
  • Slides and rafts can be rendered unusable if they are too damaged.
  • After this update, it will be a bad idea to walk or stand near running engines.

Other improvements:

  • Internal restructuring to unify the code of our whole fleet.
  • AI are now slightly smarter (you might disagree with that now), and some are left-handed.
  • Added 3rd officer bot.
  • Fixed a bug with the MD-82 tailplane.
  • Fixed MD-82 cockpit jumpseats.
  • Fixed some bugs with evacuation slides.
  • Fixed bug with the physics of some wing components (fuel tanks, flap track fairings, and others).
  • Fixed bug in which sometimes players would be teleported to the wrong part of a chinook.
  • Fixed bug where the ground became non-collidable.
  • The plane shouldn’t do aerobatics before landing anymore.
  • Improved irregular terrain collisions.
  • Removed pop-ups in seats which lack monitors/tray tables.
  • Addressed bug where the plane does not instantly react to missing gear.
  • Reduced lag.
v0.9.39 - December 14, 2021
  • New plane - the MD-82!
  • Other improvements
v0.9.37 - December 7, 2021
  • Added tray tables which you can fold and unfold (it is not possible to place food in them yet).
  • Added passenger seats monitors. It is currently possible to interact with them, although we are working on increasing their capabilities.
  • Remade lifevests! Press R (or the button on the left) to inflate or deflate it. You may not float if your lifevest is deflated!
  • Created a suspension system for the main gear of both planes!
  • Added a crew vest which can be equipped free of charge from the Roles menu
  • Added five (5) new events related to engine failures.
  • Roles can now be permanent.
  • Bug fixes: The plane will not stall uncontrollably during takeoff. It will not take off vertically anymore. Fixed a sporadic bug where slides and exterior doors could be used in-flight. Patched bug in which the plane would not always bank to a side despite losing the gear. Also, you will not be able to clip through Chinooks’ rear door. Finally, we corrected the voting system so that options #2 and #3 may not coincidentally match.
  • Added black boxes! Find them after the plane lands to learn about what happened in the cockpit (CVR): TCAS, GPWS, and the speech of anyone that speaks in the cockpit will be recorded upon an event (referenced as 00:00) and until the plane crashes or some seconds after it lands. NPC pilots do not talk, so the transcript might be quite empty when there are no humans in the cockpit. For now, the flight data recorder (FDR) does not yield any data yet. All this information appears in the Flight Recordings menu, which is automatically made available after someone finds the flight recorders.
v0.9.36 - November 26, 2021
  • Added a new airport!
  • Fixed all takeoff-related bugs.
v0.9.35 - November 21, 2021
  • Added takeoffs and runway overruns!
  • Added a GPWS.
  • Fixed a game-breaking bug, the bug that freezes the plane and some visual bugs regarding the terrain, fire/smoke and the runway.
v0.9.33 - November 16, 2021
  • Added a new (easy) disaster!
  • Enabled Virtual Cursor.
  • Enabled Voice Chat.
v0.9.27 - November 7, 2021
  • Added the long-awaited new plane - the Boeing 727-200!
  • Added 5 new different disasters.
  • Fixed most of the reported bugs.
v0.9.00 - October 5, 2021

New rare event - mid-air structural failure! Also added an option for emergency gamepass(es) owners to spawn their vehicle near the plane.

v0.8.67 - September 30, 2021

Added AI passengers and flight crew! Fixed bugs.

v0.8.66 - September 22, 2021
  • Added wing slides, brace animations, and ragdoll option.
  • Added Airline Captain (ability to pilot the plane) and Flight Attendant (unique perks to RP) gamepasses.
v0.8.5 - August 26, 2021
  • Added rescue bots after ditching (heli + launch).
  • Added torch for Police Officer gamepass owners!
  • Fixed evacuation slides sometimes not fully deploying.
v0.8.4 - August 23, 2021

Beta release

Changelog (2022)

v0.9.86.50 - December 30, 2022

Updates on Emergency Landing: (v0.9.86.5)
· Added a new airline!
· Added a new livery!
· Added a new event!
· New map: Arctic! The aircraft may occasionally land on solid ice - but you will still need your lifevest!
· Added packed life rafts to ATR-72-200 (1x) and ATR-72-600 (2x), which can be inflated anywhere.
· Added an APU to the Boeing 727-200.
· Fixed some bugs.
· Other improvements.

v0.9.86.00 - December 24, 2022

· Added a new livery!
· Added 4 new events! Relating to engines, fuel, or hydraulics.
· Added two new types of flights - leasing flights and delivery flights. (With airline administrators!)
· New code!
· Stability update:
- Moving elements in the aircraft will not orbit around the solid aircraft anymore.
- Parts will not randomly misalign themselves during boarding.
· Other improvements.

v0.9.85.00 - December 12, 2022

· Added a new livery!
· Added reverse thrusters! (MD-82 and B727-200 are excluded from this update for legacy reasons.) They will deploy automatically shortly after touchdown.
· Added 27 new events! Including:
- Crew incapacitation!
- Gradual depressurization!
- Many events (10x) related to bleed air and pressurization!
- Lots of new events (14x) related to hydraulic failures!
There are currently 154 different emergencies and 16 other events.
· Planes now display fictional country registration flags!
· Event glossary. Hover over a notification label to find out its meaning! Remaining events without definition will be updated over time.
· Bug fixes and many other improvements.

v0.9.84.00 - November 28, 2022

· Added 3 new liveries!
· Added a new airline, for a total of 20.
· Added apron bus liveries (17x)! Each time you (or a NPC) spawn a bus, it will be painted in one of the schemes our fellow members submitted in a recent contest.
· Planes now display a unique fictional registration number! (For legacy reasons, the A320 is excluded from this feature for now.)
· New code: “36k”. Thank you for 36,000 members!
· New tools: RP wrench for Ground Crew & binoculars for Coast Guards.
· Bug fixes and other nice improvements.

v0.9.83.00 - November 7, 2022

· Added 20 new events! Including cascading failures and mid-air disintegrations.
· Added 3 new liveries!
· B727-200 now includes a flight engineer seat.

v0.9.82.00 - October 22, 2022

· Added 3 new events!
· Added 2 new liveries!
· Added a new airline!
· Boarding stairs now display the airline name.
· Forgetting to fasten your seatbelt will not make you fling on impact anymore, but you will still suffer extra damage.
· Numerous bug fixes and other improvements!

v0.9.81.00 - October 14, 2022

· Added a new event!
· Added a new airline!
· Remade seatbelts.
· Added flight crew & cabin jumpseat harnesses!
· Added a new, realistic apron bus with working doors!
· Added a button to access the Alpha version.
· Bug fixes and other improvements.

v0.9.80.00 - September 26, 2022

· Added 17 new events, for a total of 110!
· Added 10 new liveries!
· Added 2 new airlines!
· More Eaglets!

  • Easy difficulty: 3
  • Challenging difficulty: 5
  • Hard difficulty: 7
  • Insane difficulty: 9
  • No daily limit for surviving rounds!
  • Finding the black boxes awards 2x Eaglets!
    · Added orientative values of the impact forces in the aftermath screen.
    · 3 new codes!
  • “28000” 28 Eaglets - Thank you for joining the group!
  • “8million” :delivery_truck: Ground Crew Role - Thank you for 8,000,000 visits!
  • “new_plane” 72 Eaglets - Thank you for your likes!
    · Emergencies warnings are now divided into two types of messages depending on their severity (either tagged with :warning: or :large_orange_diamond:)
    · System successes are now announced as a different type of event (marked with :white_check_mark:)
    · FDR and CVR both now record data from the beginning of the game, and may be abruptly stopped due to certain events.
    · Recorders can be retrieved by a prompt instead of by physical contact.
    · New black box - the QAR (quick access recorder)! Given its low chance of surviving hard crashes, finding it intact will award you more Eaglets!
    · NPC pilots now wear ties! Also, improved flight attendants’ uniform.
    · Added many more new names for NPCs.
    · Flights will be categorized into International, Domestic, or Regional.
    · Added an extremely rare deadheading flight.
    · Many bug fixes and other improvements!

BOARDING UPDATE
· Added a new role - Ground Crew!
· The plane may now spawn in the apron, giving time for the passengers to board it.
· Added working boarding stairs. Ground Crew may deploy or retract its stabilizing legs, and adjust step height.
· Added drivable apron buses! Transport passengers from the terminal to the aircraft.
· Added different-sized towbars. Ground Crew may attach them to their pushback trucks.
· Added three different drivable pushback trucks! Two of them have liftable cabins.
· Added placeable cones for ground crew!
· Added aircraft marshalling wands & bats!

NEW PLANE! The new plane is a turboprop - the ATR-72! Highlighted features:
· Two variants: ATR-72-200 and ATR-72-600
· The -200 cabin is divided into two clearly different classes
· Propeller engines (deformable)
· 3-seat cockpit
· Cockpit ceiling emergency exit
· Retractable jumpseats
· Interior paneling
· Interactable curtains
· Luggage compartments
· Detailed exterior (including pitot tubes, static probes, and numerous antennas)

v0.9.79.00 - July 19, 2022

· Added a whopping 34 new events, most of which are related to hydraulic failures!
· 2 new liveries!
· Other improvements.

v0.9.78.00 - July 11, 2022

· Added 8 new events including explosive depressurization!
· Added 3 new liveries!
· Added a new airline!
· Bug fixes and many other improvements.

v0.9.77.00 - July 4, 2022

Added a new plane with two variants! It can be found in 32-player servers.

v0.9.75.00 - June 28, 2022

Updates on Emergency Landing: (v0.9.75)
· CRUISING UPDATE:
· You can now fly above 30,000 ft (10,000 m)!
· Planes may accelerate to higher speeds, up to Mach 0.72 (860 km/h or 535 mph or 465 knots)!
· Improved landscape (skyscape).
· Enhanced terrain.
· Cabin depressurization may only occur above 10,000 ft.
· Added a new event related to this update!
· Reduced lag.

· 5 MILLION VISITS UPDATE:
· TWO new codes!
· Added THREE brand new events!
· Added a new airline!
· Added a new livery!
· Improved simple liveries.
· Improved exhaust gas effect! It is disabled by default; go to Settings to enable!
· Added skidding after landing. Planes will not just drop or stop suddenly!
· Added prompts that allow you board life rafts easily and without loss of stamina.
· Officially released spectator mode (T).
· Keyboard shortcuts: press keys 0-9 to adjust FOV (key 5 = default FOV).
· Option to toggle event notification pop-ups.
· Many bug fixes.

v0.9.74.40 - June 12, 2022

· Added 1 new event!
· Added 5 new liveries!
· Added 1 new airline!
· TWO new codes!
· Minor bug fixes.

v0.9.74.00 - May 21, 2022

· Added a new livery!
· Added sprinting!
· Added stamina and oxygen bars!
· Removed S/O NPC.
· Bug fixes.

v0.9.73.50 - May 18, 2022

· Added 3 new liveries!
· Added 2 new airlines!
· Now, players without Cockpit Access won’t able to access the cockpit, even if the door is open.
· Fixed bugs.

v0.9.73.00 - May 12, 2022

· Added codes! Redeem your reward in the Eaglets menu (“+” button). Stay tuned for the first code!
· Added 2 new liveries! Also, every existing livery may randomly have a solid-colored vertical stabilizer.
· Added randomized single- and double-colored liveries, with 20,160 different fuselage colors which can be matched with tail fin and engine nacelles colors (812 million different combinations).
· Added FOV slider.
· Added option to disable auto-respawning after dying.
· Added sliding cockpit windows in MD-82 and B727.
· Flight attendant-related prompts are not shown while role-playing as passenger, flight crew or rescue team.
· Added boarding signs.
· Disabled Teleport to Cockpit button.
· Fixed bugs.

v0.9.72.00 - May 7, 2022

· Added flight numbers!
· Added 3 new events!
· Added a new livery!
· Added an option to toggle default terrain water.
· Added an Eaglets leaderboard!
· Failing to fasten your seat belt will now have more obvious consequences.
· It should be harder to escape for people who inflate their lifevests prematurely.
· Reduced the occurrence of vertical stabilizer structural failure due to tail-mounted engine explosions.
· Improved fall damage.
· Fixed bugs.

v0.9.70.00 - April 30, 2022

· Full landscape revamp! Let us know what you think.
· Added a new event!
· Added 2 new airlines!
· Added 3 new liveries!
· Ability to swim in the new water pretty much like in the old one.
· Improved airports with ILS antenna arrays, ground marks, approach lighting, PAPI, glideslope antenna, and other details.
· Some static structures are now breakable!
· Added credits so you know the awesome people who contributed to the game!
· Pilot UI and FDR data units are shown in feet or knots.
· Other improvements, including non-sticky slides and gas exhaust effect.
· Physics rendering now adapts to workload.
· Fixed bugs.

v0.9.64.00 - April 18, 2022

· Added a new event! Wonder what it could be…
· Added 5 new liveries!
· Added 3 new airlines!
· Added a new tool - firefighter ladder! Use it to access the plane even if airstairs are jammed and slides are destroyed.
· Corvettes and frigates are now shown in the minimap, labeled as “Ship”.
· Fixed bugs.

v0.9.63.80 - April 8, 2022

· Added a new event!
· Added 3 new liveries!
· NPC names and HP bar are now displayed on top of their avatars.
· Fixed bugs.

v0.9.63.70 - April 1, 2022

· Added evacuation slides lights!
· Added a new event!
· Fixed bugs.
· Reduced lag.

v0.9.63.00 - March 25, 2022

· Replaced the old terrain water with a custom one.
· Added more camera options, including cinematic mode and different POV options.
· Added a new map to make landings more interesting. Note: if there is no airport in the game, you may only spawn emergency vehicles near the plane.
· Added a new event - Controlled Flight into Terrain (CFIT)!
· Reduced lag.

v0.9.62.00 - March 14, 2022

· Added an aftermath screen, showing round stats (number of survivors, and total passengers and crew members), survivor usernames, and a seat map!
· Added 8 new flight attendant items! Some food flavors are randomized too.

v0.9.61.00 - March 11, 2022

· Get 3 Eaglets for every friend that joins you after you’ve invited them!
· Get a MONTHLY reward of 20 Eaglets by just for staying in the group!
· Get 2 DAILY Eaglets for joining the group!
· Get as many Eaglets as black boxes you find - no daily limit!
· Get Eaglets by playing other games made by us!
· Want more? Get the new gamepass to earn DOUBLE as many Eaglets by completing tasks!

v0.9.60.00 - March 6, 2022

· New event!
· Added sliding windows in DC-10 cockpit. No need to grab a crash axe anymore!
· Added a new tool: cabin flashlight! It can be equipped after a blackout
· Added more emergency equipment: first aid kits. They can be found around the plane, and are less effective than paramedics’ medkits
· Bug fixes

v0.9.59.00 - March 3, 2022

Added the Douglas DC-10-10!
This new plane has some special features which make it very special:

  • Much, much bigger than any of the current planes in the game
  • Two aisles
  • Three cabin sections
  • New seats and jumpseats
  • More passenger seats (110 with the current layout)
  • Deformable engines
  • 10-wheeled landing gear
  • Access to the avionics bay
  • And much more!

The new plane comes along bug fixes and 2 new liveries! New servers are those with an increased capacity of 30 players.

v0.9.55.00 - February 25, 2022

· 10K members update: Black Eagle livery!
· Improved the shop layout, with proper purchase buttons and relevant descriptions of each perk
· The plane may only take off after reaching VR, which shares a similar value among the existing aircraft (around 250 km/h or 135 knots)
· Made AI smarter. They are able to brace again, and most of them should be capable of reaching exits themselves
· Improved terrain with decorations (wind turbines in ground maps)
· Added a small chance of deadheading flights, where most AI passengers are off-duty cabin crew
· Bug fixes

v0.9.53.00 - February 14, 2022

· Added a new hard event - phugoid! Depending on pilot’s handling, this can scalate to an unrecoverable stall. Be careful!
· Bug fixes and other improvements.

v0.9.52.00 - February 3, 2022

· Fire is more deadly, it can damage passengers refusing to leave their burning seat, and it can spread to players.
· Added 2 more liveries!
· Fixed bug that prevented some players to serve items in trolleys (v0.9.51 patch live since 18:30 UTC).
· The plane’s will to fly will not prevail against physics in runway overruns.
· We didn’t improve bots, but we added more NPC passengers so the cabin feels less empty.
· Added trailing marks along the ground during belly landings or due to engines and wings ground collisions.
· Fixed FA jumpseats not folding.
· Made takeoffs smoother.
· Improved crash landings.
· Bracing is more effective on preventing damage.
· Slightly increased crash landings survability.
· Reduced runway overrun occurrence

v0.9.50.00 - January 31, 2022

· 4 new events! (Related to engines, cargo, and center of gravity.)
· 3 new liveries! The ones you asked for the most.
· More Eaglets! Now you earn 1 Eaglet each time you find a black box. Also, you earn more Eaglets for surviving (depending on the difficulty), and 3x for inviting players into your server!
· Landing headlights! PIC will be able to switch them on/off once we release the new controls
· Better physics (landings shouldn’t be so hard and deadly while buttering; there can be moving objects inside the cabin with acceptable physics).
· **Better performance. **Still working on improving touch-device players experience
· Pilots are not forced to pull up anymore. They can now pitch down to 300 m even if there are no emergencies.
· Slides can now be rendered inoperative due to fire.
· Bug fixes: the plane is not held by missing gear; jumping, standing, or walking during landings will not fling you away; engines will not be functional if ripped off the plane; patched the bug that crashed the game; NPC and players seating positions are 100% randomized (passengers won’t clutter on the forward or the aft part of the cabin); many other glitch patches

v0.9.41.00 - January 1, 2022

· Added leaderstats in the player list, showing total flights and survivals
· There is also an in-game currency - Eaglets! These can be bought with Robux or earnt by completing tasks
· Added brand new shop where you can spend Eaglets to get many perks
· All your data (Eaglets, survivals, flights, etc.) will save!
· Fixed some bugs

Changelog (2023)

v0.9.92.40 - December 21, 2023

· Firefighter update:
- Reworked firefighting system so extinguishing fires is easier and more intuitive!
- Added a drivable Airport Crashtender with controllable water cannons!
- Added a drivable Rapid Intervention Vehicle!
- Added a drivable Fire Command Pickup!
- Remodelled the old Airport Fire Engine.
- New firefighter perks: Halligan Bar & Fire Line Tape!
- Remodelled and recoded old Fire Extinguishers!
- Firefighter uniforms! Get yours from the group store!
- Added several firefighting vehicles liveries!
· Bug fixes and other improvements.

v0.9.92.20 - December 8, 2023

· New aircraft variant: ATR 42-300! Available only in private servers due to its limited capacity.
· New event!
· New livery!
· New airline!
· Many bug fixes and a few other improvements.

v0.9.92.00 - December 1, 2023

· New event!
· New cockpit controls! Including:

  • Seatbelts sign
  • Landing lights
  • Landing gear
  • Spoilers
  • Flaps
  • Individual thrust control
  • Engine (re)start and fuel cut-off switches
  • Directional control, with separate yoke and rudder pedals
  • Horizontal situation indicator
  • Pressure probe altimeter
  • Airspeed indicator
  • Attitude indicator
  • Engine exhaust gas temperature, N1, N2, fuel flow, and vibration values
  • Oil pressure, quantity, and temperature

· Quite a lot of bug fixes and a few other improvements.

v0.9.91.60 - November 24, 2023

· 2 new events!
· 2 new liveries!
· New airline!
· Added private server controls! You can:
- Select the desired plane, flight phase, map, and difficulty
- Start a random emergency at your own discretion (or enjoy a peaceful flight for as long as you want)
- Restart or end a round whenever you want
- Play a normal round (in which you will receive the normal amount of Eaglets)
· Added a flight phase indicator (bottom right corner), sometimes next to a countdown timer.
· Several bug fixes and a few other improvements.

v0.9.91.50 - November 17, 2023

· New event!
· New livery!
· 2 new airlines!
· New vehicle: a fast-response car for doctors!
· Migrated seating system to a more robust one: Walk near a seat inside the aircraft and interact with the prompt to sit. Jump or toggle sitting to leave the seat.
· Added a new voting option to choose the map and the flight phase!
· Recoded voting algorithm so aircraft with many variants are not more likely to appear in the voting screen.
· The unpaved runway airfield is now taxi-able.
· Many bug fixes and improvements.

v0.9.91.30 - November 10, 2023

· New flight type!
· New emergency recovery event (current and upcoming Airbus and ATR aircraft only)!
· Get your deserved awards for reaching milestones with the new Eaglets badges!
· Added a 4x Eaglets gamepass to help you grind even faster!
· Upgraded all aircraft liveries to a much better-looking higher quality (2x)!
· Added a NPC count slider! Use it to reduce lag or to customize your roleplays.
· Mobile/tablet pilots can now use the default joystick to control the plane’s trim and heading!
· Lots of bug fixes and additional improvements.

v0.9.91.00 - November 3, 2023

· Added MID-AIR COLLISIONS!
· New TCAS warnings!
· New mode: Impossible difficulty! Earn 14 Eaglets by surviving.
· Earn 3 Eaglets for surviving random difficulty rounds!
· Option to disable bubble chat.
· Bug fixes and other improvements.

v0.9.90.60 - October 27, 2023

· 5 new liveries!
· 2 new airlines!
· Added flight description in the flight menu.
· Now you can choose which emergency markings you want to spawn your police cars with!
· A few improvements and bug fixes.

v0.9.90.50 - October 23, 2023

· Added two new Boeing 737 variants! Featuring one of the longest narrow-body fuselages in-game including its tail bumper!
- Boeing 737-400, with a capacity of 110 passengers in two classes to 122.
- Boeing 737-400C, with a capacity of 68 passengers in a combi cabin, up to 122 in full economy.
· Added air traffic. Watch AI aircraft taxiing, taking off, and cruising around the map! These can be normal or combi passenger airliners, freighters, or military aircraft.
· New free emergency vehicle options! Available only on Mil helicopters for now:
- Choose heli cabin configuration: seating layout / full cargo
- Include accessories: internal/external fuel tanks, nose radome, and refuelling boom
Open the emergency menu and press “Advanced Options”, customize your heli, and spawn it!
· Now, passenger NPCs will be able to spawn in your own apron bus!
· You can now spawn your ground crew vehicles after landing near an airport!
· Settings now do save!
· Nerfed crocogators.
· Added an option to disable haptic effects/vibrations.
· Dozens of improvements and bug fixes.

v0.9.90.20 - October 2, 2023

· New helicopter models, with animated doors:
- Mil Mi-8
- Mil Mi-9
- Mil Mi-17
· Reworked & unified helicopter controls, which include easy instructions for your device! Also, you can now choose which helicopter to spawn!
· Added a new Patrol Car! The original car has been renamed to “Pursuit Unit”.
· Added two new police car skins!
· New high-visibility crew lifevests! Granted to NPC crew members and non-passenger players.
· 5 new contest aircraft liveries!
· 3 new airlines! Including 2 from the recent contest.
· Bug fixes and other improvements.

v0.9.90.00 - September 18, 2023

· 8 new emergencies, for a grand total of 200! Currently, there are:
- 95 minor emergencies
- 78 serious emergencies
- 27 catastrophic events
Additionally, there are several success events.
· 3 new contest liveries!
· New contest airline!
· Badges! Will you get all 40 badges? You will be rewarded for:
- Number of flights and survivals
- Surviving difficulties
- Flying each aircraft model
- Experiencing emergency landings on different biomes
- And many more badges coming soon!
· Added two new 737 variants. Enjoy more flight attendant jumpseats, more capacity (from 90 to 104 passengers), split class cabin or full economy, two additional fuel tanks, new engines, and more!
> Boeing 737-300SP, distinguishable by its winglets and blind eyebrow windows.
> Boeing 737-300QC, with an upper cargo door for the freighter configuration.
· New vehicle! Drive your own follow-me pickup! With animated doors and tailgate!
· New airport! A small unpaved airfield from which only aircraft with a gravel kit can take off.
· Added emotes back. You can also use “/e brace” to brace anytime.
· Bug fixes and other improvements.

v0.9.89.90 - August 24, 2023

· New aircraft - the Boeing 737-200!
· New code: “20M”! Thank you for 20,000,000 visits!
· 2 new events!
· New livery from your contest submissions!
· Re-added the three-runway airport!
· Added a list of rules!
· Added an option to toggle between light and dark modes.
· Split Rescue Team into Police, Medical Services, and Fire Brigade. Players with the “Rescue Team Roles” perk have access to all 3 roles.
· New settings: render shadows and hide evacuation slides.
· Lots of bug fixes and many other improvements.

Some features that make the new plane different from already existing aircraft in-game:

  • A lot of effort was put into increasing the detail both in the exterior and inside the cabin, without impacting low-end devices performance or physics calculations.
  • Variable cabin configuration: full economy or business + economy!
  • More realistic cabin: number of seats is closer to that of the real life counterpart!
  • Combi variant! The 737-200C, which features a large upper deck cargo door, can be in a full passenger configuration or a freight + passenger layout.
  • Complete gravel kit that 737s may be randomly fitted with!
  • Some aircraft may include integrated airstairs!
  • Clamshell-type reverse thrusters!
    Enjoy!
v0.9.89.20 - July 16, 2023

· 8 new events, including in-flight thrust reverser deployment!
· Added 2 new airlines!
· Added 10 new liveries, including 8 contest submissions!
· New chat system! With nametag support, custom emoticons, role color, PA, and other features.
· Added slats animations to all aircraft! Slats deploy and retract with flaps. Dedicated controls coming soon!
· Randomized cabin lockers equipment distribution, now identified with visual labels.
· Added a new perk for flight attendants: an emergency megaphone!
· Added an option to hide character nametags and/or their whole avatar.
· Based on your feedback, enabled all types of avatar including R15.
· Bug fixes.

v0.9.89.00 - June 1, 2023

Updates on Emergency Landing: (v0.9.89)
· 2 new events!
· New flight type!
· 10 new liveries! Including 6 of your contest submissions and a new military livery!
· 3 new airlines!
· More Eaglets! :scream:

  • Easy difficulty: 4
  • Challenging difficulty: 6
  • Hard difficulty: 8
  • Insane difficulty: 10
    > 2x Eaglets gamepass also affects Eaglets purchases!
    > Double daily streak rewards!
    · Police Services update!
  • New high-poly patrol car!
  • Police megaphone!
  • Do not cross tape!
  • Traffic cones!
  • Handheld traffic sign!
    · Added wing slides to MD-11s and DC-10s!
    · Added a /rejoin command to leave the game and join the same server. Useful to reload meshes that failed to fetch.
    · Set characters to R6.
    · Bug fixes and other improvements.
v0.9.88.10 - April 17, 2023

· New event!
· New flight type!
· 3 new liveries!
· New military livery!
· New airline!
· Thermal imaging camera! A useful tool for firefighters to easily find stranded players and to avoid heated areas of the wreckage.
· Rare weather effect: aurorae!
· Flight information menu! Check relevant data on the flight in course such as origin, destination, or flight number at any time.
· Added a visual stun effect when taking damage.
· Enabled in-flight access to the cargo hold in MD-11CF Combi from popular request.
· Added an integrated way to verify your account in this server directly from the game!
· A truckload of bug fixes and various improvements.

v0.9.87.00 - April 6, 2023

· Five new events!
· New livery!
· New airline!
· Added deadly alligators in swamp maps! :crocodile:
· Added more items to the flight attendant menu! :avocado:
· Enhanced CVR sounds logging.
· Numerous bug fixes and several other improvements.

v0.9.86.90 - March 21, 2023

· Six new events!
· New map!
· Two new flight types!
· Three new liveries!
· Military liveries!
· Two new airlines!
· New rare airline!
· Departure and destination airport names!
· Bug fixes and other improvements.

v0.9.86.80 - February 24, 2023

· New event! It can be caused by an accidental pilot error under specific conditions. Find out how!
· New livery!
· New airline!
· Yet another new (rare) type of flight!
· Call-a-mod button! Press this button if you require immediate assistance from staff in your server due to game-breaking bugs, exploiters, toxic players, etc. Do not abuse this feature.
· Bug fixes and other improvements.

v0.9.86.70 - February 15, 2023

· New livery!
· 3 new airlines!
· 7 new events!
· New map: swamps!
· New type of flight!
· New codes! Use code “binocs” for a reward!
· Replaced the MD-82 by the better Boeing 7J7 due to the enthusiasm towards the latter and the long-standing criticism against the former.
· Added an intermittent beacon to both black boxes to aid in their search.
· Added engine rotor cone swirl pattern to some planes.
· Added an extremely rare [REDACTED] available in 1 out of 10,000 flights.
· Players will now spawn inside apron buses during boarding.
· Many bug fixes, including the post-crash conveyor effect, and several other improvements.

Changelog (2024)

v0.9.94B' - November 2, 2024
  • Added 6 new liveries!
  • Removed the custom text chat and the CVR message logging due to a new platform policy.
v0.9.94B - June 25, 2024

· Many new liveries, including a military livery
· Many new airlines
· Lots of new vehicles, including cars, boats, and a van
· Many new police vehicles liveries
· Some new ranks
· Simplified game: Removed live events, retrievable black boxes, runway overruns, oxygen, stamina, unconsciousness, redeemable codes, equipment lockers, and mod call button. Replaced survival rewards with flight rewards
· Other minimal improvements

v0.9.94.00 - May 23, 2024 [Rolled Back]

· Improved sky graphics!
· New map design!
- Triangle-based terrain, ensuring reliable collisions
- High variability, enabling tons of different types of maps
- Mixed maps! Beaches, shore airports, islands, lakes, etc.
- Procedurally generated upon round start - no two maps will be equal
- Up to 6 nearby airport locations to land on
- Ability to use ground vehicles anytime except during cruising: Lead the plane to the runway in your follow-me car, spawn your fire truck while the plane is still approaching the airport, or do whatever else you want with your vehicles!
- Hundreds to thousands of trees rendered at once
- High-voltage power lines
- Other structures sparsely scattered around, including farmhouses, wind turbines, radio stations, aviation facilities, etc.
- Better experience for lower graphics levels users

· New cockpit indicator: navigation display!
- Displays heading information redundant with the much simpler HSI (horizontal situation indicator)
- Shows the location and linear distance (in nautical miles, NM) of the destination airport :green_circle: as well as other nearby airports :blue_circle:. Use this data to divert when needed
- The green arrow indicates the shortest route towards the destination airport
- Includes all nearby airports’ main runway heading (gray rectangle). Useful to align your flight path to the target runway
- Information on far airports is omitted to reduce screen clutter
· Basal lag reduction.
· Bug fixes and other improvements.

v0.9.93.60 - April 22, 2024

· New military livery!
· New aircraft - Tupolev Tu-114! Highlights:
- The first Eastern aircraft to be added!
- 4 powerful turboprop engines, each with a pair of 4-bladed contra-rotating rotors!
- At 156 passenger seats, it is the aircraft with the largest capacity in-game!
- Passenger capacity closely paired to its real world counterpart!
- Features 3 long passenger cabins, including a dining room, and 4 compartments with berths!
- Free staircase access to the lower deck galley!
- Two-level glass-nosed cockpit!
- 5-crew cockpit, including the navigator, communications officer, and flight engineer stations!
- Interactable pivotal flight officers seats!
- And more!
· Bug fixes and other improvements.

v0.9.93.50 - April 11, 2024

· New event!
· 3 new liveries!
· New water vehicle: police patrol boat!
· New tool: wheeled extinguisher!
· 4 new ranks!
· Bug fixes and other improvements.

v0.9.93.40 - March 18, 2024

· New event!
· 5 new liveries!
· New airline!
· New civilian vehicle: boxy hatchback based on the legendary Polonez. Choose your preferred car tone from a 24-color palette!
· New police car livery!
· 3 new ranks!
· Bug fixes and other improvements.

v0.9.93.30 - March 9, 2024

· 2 new events!
· New flight type!
· 3 new liveries!
· New airline!
· New vehicle: apron minibus! With its own liveries!
· More Eaglets! Get 2 Eaglets for every flight you complete!
· Bug fixes and other improvements.

v0.9.93.20 - March 2, 2024

· New event!
· New livery!
· New airline!
· 3 new emergency vehicle liveries!
· New vehicles: double-cabin pick-up van & service van for ground crew!
· 2 new ranks!
· Some bug fixes and other improvements.

v0.9.93.00 - February 14, 2024

· Thank you for 30 million visits! Use code 30M for a reward.
· New aircraft variant - Boeing 737-500!
· New event!
· 5 new aircraft liveries!
· 3 new airlines!
· New vehicle: Stair Truck!
· New ground crew and emergency services hi-vis vests!
· New emergency services role: Coast Guard!
· New inventory menu!
- Simplified UI. It should be clearer than ever that all paid perks can be purchased with Robux or with Eaglets!
- Renamed some perks and added new ones, including the Flight Instructor, Fire Commander, Volunteer Firefighter, Motorboat Licensee, and Novice Police Officer ranks!
- Restructured the shop tree to include all 113 perks for sale - 26 vehicles, 31 tools, 8 roles, 16 clothing items, and 32 nametags!
- Buy and manage all your perks from the same place!
- Switch roles.
- Wear or remove game-specific avatar items.
- Buy clothing to wear on any Roblox game!
- Spawn/despawn vehicles.
- Customize your vehicle with acccessories and a livery of your choice!
- Add and delete items from your loadout.
- Wear or remove game-specific avatar items.
- Add a nametag next to your chat messages and customize its color!
- Save your preferences.
- Old data is automatically transferred to this new system so you don’t have to buy everything again!
- This new scheme will allow for more frequent updates with new vehicles, tools, and other perks!
· Reworked flight info menu layout and added content.
· Remade main gameplay UI with simplified buttons, less clutter, and better mobile support.
· Added a button to toggle ragdoll, as well as crawling and crouching animations!
· Free private servers!
· Many bug fixes and other improvements.

v0.9.92.60 - January 3, 2024

· Paramedic update:
- Better character damage system. Unconsciousness, broken limbs, and burns can be caused by failing to brace, large G-forces, falls, and/or other events.
- Added a drivable Ambulance Van with interior!
- Remodelled the old Modular Ambulance with new interior
- New paramedic perks:
· AED. Revive knocked-out victims much faster than manually.
· Paramedic Bag. Heal other people’s burns and restore their stamina.
· Bandages. Immobilize wounded people’s broken limb(s).
· Wheeled Stretcher. Carry victims to the ambulance!
- Paramedic & ambulance driver uniforms! Check out the group store!
- Added 5 new community-made paramedic vehicles liveries!
· Bug fixes and other improvements.

Changelog (2025)

v0.9.95.60 - December 13, 2025

New content

  • New emergency: fume events! There are currently 220 emergencies
  • Added two failures related to fume events
  • Added badges for many events and emergencies (92x)!
  • Captain and first officer uniforms! A total of 14 outfit pieces including formal jackets and short- and long-sleeved pilot shirts! Each comes in golden or silver pins. Premium outfits are included in the Airline Captain pass
  • Railway viaducts!
  • New nametag: Planespotter! This perk allows you to identify AI aircraft models by tapping or hovering over them
  • Redesigned shop UI. Share your feedback!
  • Around 100 new NPC context-specific faces!
  • New livery for Coast Guard ground vehicles

Lobby enhancements

  • Added voting pads for the next plane!
  • Added frequently asked questions desk
  • Merged sections and changed theme color

Other improvements

  • Added Boeing 737-200 clamshell thrust reversers deployment animation
  • ATR 72 forward emergency doors are now easier to traverse to escape from the aircraft
  • Added markings for characters in need of help
  • Addressed relatively common take-off tailstrike issues with long aircraft
  • Recategorized overload emergency
  • Simple cockpit controls throttle levers are all active (previously, only the left-most would be responsive)
  • Keeping roles after respawn is the default behavior now
  • Made barns bigger
  • Added new cumulative badge
  • Cabin fires will be harmless during critical flight phases in which standing up is impossible
  • Added options to spawn the Coast Guard utility pick-up with(out) trailer or boat
  • Added empty cabin default option to helicopters configuration
  • Added seats to the bed of the Coast Guard pick-up
  • Improved fast response cutter with 3 ladders
  • It should be easier to climb boat ladders now
  • Players are now allowed to stand up anytime, with the associated risk of flinging themselves
  • Reverse thrust is activated automatically when retarding thrust levers to idle while the aircraft is grounded
  • Added 6 missing event descriptions
  • Renamed 2 events
  • Added 2 new CDU logs
  • Flashlights can now be turned on/off
  • Updated nametag recoloring price to 8 Eaglets
  • To reduce chances of data losses, data now saves more frequently

Bug fixes

  • Overhead bins are not fireproof anymore; fixed some freight and interior doors not being affected by fires
  • Fixed grass superposition issues in the triple-runway international airport
  • Removed lobby leaderboard duplicates
  • Fixed an inconsistency with wind turbines and power lines
  • Fixed successful water landings mistakenly considered as failed belly landings
  • Fixed a bug preventing catastrophic engine failures from occurring
  • Updated recently deprecated group APIs
  • Fixed ATR 72 forward cabin collisions
  • Fixed an evident visual glitch with land maps while transitioning to or from cruising altitude
  • Fixed a bug with some NPC clothing
  • Fixed main topbar gui size on Console devices [fix failed]
  • Fixed ocean texture glitch during transition to cruising (definitely)
  • Fixed Coast Guard car livery windows being opaque
  • Mitigated vehicle spawn conflicts
  • Fixed parallel runway designations in the military airfield (which has only one runway)
  • Fixed a bug with burns
  • Fixed medkit icon
  • Patched a vulnerability
  • Fixed a possible cause for pass-through terrain
  • Fixed Boeing 737 Classic family’s thrust reversers not deploying
  • Fixed hoisted passenger seats in the 737-200C combi cabin layout
  • Fixed a bug that hid vehicle customization options sometimes
  • Fixed loading screen not showing up
v0.9.95.50 - November 8, 2025

Sale

  • Airline Captain gamepass is 25% off for a limited time!

New content

  • New map - Snowy Peaks!
  • New vehicle: Fast Response Cutter
  • Added four 3D global leaderboards in the lobby: top wealthiest players, fliers, survivors, and donators
  • Added 49 cumulative badges! Complete tasks to earn them
  • Added autumn livery

Better physics

  • Mitigated fuselage overruning nose while crash-landing
  • Aircraft elements should not self-disassemble long after final impact
  • Made lower fuselage doors more prone to failure during belly landings
  • Emergency landings at extremely high speeds should result in a crash
  • Weaker landing gear
  • Extended time to land by 90 seconds; auto-land will trigger earlier

Other improvements

  • Added 4 more tree textures
  • Added more unconscious NPC
  • Added system chat messages
  • Added more definitions to the events glossary
  • Added sparks due to friction between the fuselage and the ground during gear-up landings
  • Added timestamps to update logs
  • Reduced probability of CCU-themed liveries appearing
  • Doors now open realistically during boarding instead of disappearing
  • Improved feedback when trying to enter the cockpit or sit on flight crew seats or flight attendant’s jumpseats without authorization
  • Number of completed tasks, such as NPC revives and fires extinguished, now saves!
  • Constrained trim limits to reduce tailstrike chances during takeoff
  • Fixed recorders retrieval not rewarding anything after the first time
  • Fixed a bug where perks named as a substring of another perk would be unpurchasable
  • Mitigated and likely fixed loaded terrain sometimes lacking details and letting everything pass through
  • Fixed belly landing warning not displaying
  • Mitigated bug where engine fires sometimes cannot be extinguished
  • Fixed ground crew stairs and firefighters’ ladder collisions
  • Disabled player-to-player collisions. Let us know if this has any negative impact on your gameplay
  • Fixed an error preventing partial engine pylon failures
  • Fixed a bug where cockpit controls UI colors would be inverted when they shouldn’t
  • Fixed a bug that allowed infinite revives
  • Fixed an edge case with carriable NPCs
  • Fixed a bug where AI aircraft could take off from the taxiway
  • Fixed vehicles spawning inside mountains after landing
  • Fixed a bug with the Pursuit Unit collisions
  • Patients inside an ambulance won’t be carriable anymore
  • Fixed IFE monitor gui being displayed in the wrong context
  • Fixed civilians’ low sedan’s boot inner surface culling
  • Fixed a hints display issue
  • Deleted evacuation slides visibility toggle because it was not functioning properly and has very niche use cases
  • Fixed some invisible walls appearing during boarding or evacuation
  • Fixed a visual issue with plug doors during cabin depressurizations
v0.9.95.40 - October 13, 2025

:coin: More rewards:

  • Extinguish fires for 2 Eaglets!
  • Revive unconscious NPC for 1 Eaglet!
  • Carry injured passengers outside the cabin for 1 Eaglet!
  • Fully heal injured passengers for 1 Eaglet!
  • Use the wheeled stretcher to transport casualties to your ambulance for 2 Eaglets!

:white_check_mark: Small content update and many improvements:

  • Added development status boards in lobby
  • Added unconscious NPC
  • Added ~203 new NPC faces!
  • Added a loading gui when joining
  • New map prop: cell tower
  • Added more time (25 s) to land before timeout
  • Buffed speedbrakes & ground brakes! Expect longer landing rolls
  • Improved burnt effects on engines
  • Replaced smoke particles by volumetric smoke that behaves less unrealistically
  • Trailing engine fireballs
  • Fireballs now may last longer
  • Increased tailplane flutter amplitude
  • Simplified controls are now set as the default option
  • Simplified controls are now camera-dependent
  • Reduced respawn time
  • Prominent path to ‘PLAY’ door
  • Better physics: disabled dutch roll while the aircraft is grounded
  • Better physics: reduced ground friction with a sheared fuselage
  • Cockpit UI is now hidden while using freecam
  • Less intrusive outfit prompts
  • Extended maximum fire line length to 50 meters
  • Fixed bundle contents list enlarging UI beyond practical sizes in small devices
  • Fixed fire extinguishing logic loop coupling with itself resulting in unrealistic extinguishing times
  • Fixed engine cone swirl texture not removed after the loss of its fan
  • Fixed a bug where blasts happening after landing would be innocuous after a few seconds, despite being still active
  • Fixed occasional visual bug with engine wrongly oriented fireballs
  • Fixed unreadable airline logo in livery #13
  • Fixed a datastore bug
  • Small internal fixes
  • Fixed resized NPC limbs
  • Fixed inaccessible aft lavatory in A320
  • Fixed a bug registering invalid aircraft collisions
  • Fixed some bugs related to terrain calculations
  • Fixed some bugs with cruising altitude visual features, including Z-fighting ocean texture during descent and climb
  • Security patch
  • Fixed a bug with stalls
  • Fixed mismatched terrain textures during cruising
  • Mitigated bug where overspeed warnings appear way too late
  • Small bug fixes
  • Patched a vulnerability
  • Fixed simplified controls thumbstick not working
  • Fixed event warnings not displaying in succeeding identical events
  • Fixed nametag colors not saving for users with legacy data
  • Temporarily reduced the cost of changing nametag colors
v0.9.95.30 - October 4, 2025

:sun_behind_small_cloud: Added visually accurate cruising altitude! Previously capped at under 4000 ft; now it can extend way above 40000 ft.
:control_knobs: Added vertical speed indicator.
:warning: Added stall speed and maximum speed indicators (amber dotted lines).
:check_box_with_check: Bug fixes and other improvements:

  • Decreased static fire damage by 25%.
  • Damaged players and NPCs health bar is now visible.
  • Fixed several bugs with scalable cockpit instruments UI.
  • Fixed some controls disabling when maximum allowed airspeed exceeds stall speed.
  • Re-added co-pilot cockpit UI. Co-pilot controls coming soon.
  • Fixed a bug preventing drivers from teleporting back to the map after their vehicle burnt.
  • Fixed DC-10 and MD-11 overwing evacuation slides’ orientation after detachment.
  • Removed monitor UI from crew seats.
  • Emergency axes can now break sliding windows.
  • Fixed Supporter badge stopping working.
  • Clamped CVR memory usage.
  • Reseat will now let flight attendants move to another jumpseat.
  • Airspeed indicator displays airspeed more realistically.
  • Re-added old-to-new data system automatic migration.
  • Enabled regional pricing for developer products.
  • Added new type of donation.
  • Mitigated bug where plane could momentarily outrace map chunk generation or replication
  • Fixed inaccurate collisions with terrain at very low altitudes.
  • Removed avatar menu hint for experienced players.
v0.9.95.25 - September 20, 2025

:evergreen_tree: New map: Highlands! Mostly covered in dense forests!
:person_raising_hand: New character context menu!
:wrapped_gift: Donations board!
:door: Cockpit door lock switch!
:money_bag: Even more rewards!
:check_box_with_check: Bug fixes and other improvements:

  • Added falling/tripping animation
  • Added warning when trying to force open blocked doors
  • Improved mixed cockpit input responsiveness
  • Increased attitude angle limits
  • Improved crash-landing detection
  • Improved procedural terrain relief
  • Improved fire particles
  • Reworked IFE minigame hitboxes
  • Fixed some ground vehicles easily overturning
  • Fixed sinking into solid terrain
  • Mitigated reseating failure bug
  • Fixed crashtender water cannon controls not displayed to some users
  • Fixed display issues with dark mode enabled
  • Small bug fixes
v0.9.95.12 - September 7, 2025

:red_exclamation_mark:New event: Aerodynamic Stall
In-game, stall onset is influenced by factors like wing loading, aircraft mass, disrupted airflow due to engine damage, airfoil contamination, and control surfaces configuration. Pilots–watch your airspeed, angle of attack, pressure altitude, and bank angle!
:white_check_mark: If you encounter a stall, recovery is possible. Pitch down and increase thrust as soon as possible! Deployed flaps can reduce stalling speed.

:level_slider: New cockpit controls:

  • Autobrake & manual wheel brakes
  • Resize controls UI

:airplane: Flight physics improvements:

  • Engine thrust levers now actively adjust thrust, no longer just for roleplay.
  • Climbing and descending affects airspeed.
  • Deploying landing gear in-flight increases drag.
  • Wheel contact with terrain reduces speed. Use differential braking as needed, and pick the autobrake mode that fits your needs. Collapsed gear or gear-up landings do not benefit from such wheel brakes.
  • Some of these features are overridden during take-off to prevent misuse.

:money_bag: Increased streak rewards! Some rewards are displayed more prominently.

v0.9.95.08 - August 25, 2025

:tada: 3 new milestone-themed liveries! Thank you for over 1,000 concurrent players!
:level_slider: New cockpit indicators: Radio altimeter and Navigation display! Pilots will find it much easier to locate airports and land on runways.
:control_knobs: Engine and oil gauges will better reflect current engine status.
:hammer: Bug fixes and other improvements, including a reseat button when standing up is not possible.

v0.9.95.00 - August 15, 2025
  • Populated maps with many details!
  • Significant physics improvements to the flight model and crash-landing mechanics!
  • Better GFX effects!
  • Bug fixes.
v0.9.94B11 - July 11, 2025

:speaker_high_volume: Play realistic voice announcements! PA can be heard by passengers from their overhead speakers.
:light_bulb: Control cabin mood lighting colors and intensity!
:receipt: New nametags
:money_bag: Increased rewards! And earn even more Eaglets by playing for 15 minutes a day.
:sports_medal: Added more badges!
:sparkles: Improvements and bug fixes.

v0.9.94B6 - June 30, 2025

:airplane: Choose flight type & flight number in private servers!
:collision: New flight type: crash experiment!
:sports_medal: Flight type badges (public servers only)
:military_helmet: A320 now supports military flights
:receipt: Added missing flight descriptions
:cockroach: Bug fixes

v0.9.94B3 - April 18, 2025

:video_game: New IFE seat monitors with a minigame to earn Eaglets!
:movie_camera: Be the first to find flight recorders for coins!
:money_bag: New marked cargo can be looted by everyone!
:police_officer: Police: Grab your new “Handcuffs” and arrest looters for a reward!

v0.9.94B1 - January 17, 2025
  • Added Tractor-Mounted Snowblower!
  • Added a heavy pick-up van variant with a snow plow!
  • Earn Eaglets by clearing snow off the tarmac!

Changelog (2026)

v0.9.96.20 - July 16, 2026

NEW FLIGHT PHASE

  • Landing flight phase! Spawn during descent, already aligned with the destination airport’s runway

NEW EVENTS

  • Spilled fuel pooling and ignition!
  • Engine gear box failures!

MORE OUTFITS

  • Added a 3D homestore to purchase your favorite Emergency Landing outfits!
  • Added new flight attendant uniforms!
  • Added flight engineer and flight instructor shirts, purchasable with Eaglets!
  • Reworked paramedic uniforms for NPCs

BETTER PHYSICS

  • Engine mounts will be susceptible to failure during overspeed descents
  • The aircraft should not sink into elevated runways
  • Bent forward fuselage should not raise the whole plane
  • Fixed many unrealistic post-crash assemblies (such as floating flaps)
  • The plane should conserve its momentum during the last moments before a stall-induced crash-landing
  • Aircraft will maintain their angular momentum during wing loss events

FLIGHT CONTROLS IMPROVEMENTS

  • Added predictive weather markings to the weather radar for hail, lightning, and tornado likelihood; these are cached and still visible despite radar failures
  • Advanced users can easily set pro controls as their default layout in the pilot settings menu
  • Added a button to invert pitch for the yoke controls and Q/E keyboard shortcuts
  • All cockpit controls except the ditching switch, gear, thrust, and pitch, can be used during boarding and taxi
  • Added pilot error warning when shutting down the wrong engine
  • Added a 3D navigational aid to better align with the runway in instrument flight rules; disable NAV to erase these marks
  • Input from each pilot must be updated to the other pilot’s gui in real-time
  • Flight engineers and cockpit observers now have access to real-time engine/oil gauges
  • Added cockpit controls for co-pilots! By default, they can control ice/rain protection, autobrakes, and cockpit door locks
  • Added settings for the pilot in command to decide any time which controls are shared with the co-pilot and which ones aren’t
  • Simplified advanced flight controls UI: by default, only essential controls and indicators are shown
  • Updated simple cockpit controls with essential settings, including anti ice and a handy toggle for the advanced navigation display
  • Added toggleable hints to most cockpit controls and indicators
  • Added buttons to hide/show cockpit controls and indicators
  • All cockpit setup settings, including UI scale, save across sessions!
  • Improved weather protection switches clarity with ON button lights

OTHER IMPROVEMENTS

  • Improved AI pilots’ actions during landing
  • Expanded flight envelope and aircraft performance limits
  • Added more hints to the navigation display
  • Enabled Fixed Simulation
  • Added engine accessory drives to all aircraft
  • Significantly improved in-flight fuel tank explosions and engine pylon/nacelle failures
  • Reduced number of required repetitions on daily missions
  • Clarified missions menu and made other small UI improvements
  • Added a free flight simulator to test the controls before buying pilot perks!
  • Drastically increased funnel cloud to tornado ratio and slightly increased tornado spawning chances
  • Added flinging when walking near a tornado
  • Increased chances of fire-related critical failures
  • Rearranged cabin IFE monitor buttons
  • Crippled planes should stay aloft longer
  • Extended glide time after fuel exhaustion
  • When spawning in cruise mode, the aircraft’s heading will be randomized instead of always pointing to geographical north
  • Renamed wide-bodies in PS commands
  • Reduced the impact of fireballs on your device’s performance

BUG FIXES

  • Fixed a visual bug with secondary planes’ boarding stairs
  • Fixed NPC pilots veering off course in Landing rounds
  • Fixed ‘Touchdown’ event sometimes occurring during takeoff roll
  • Fixed a visual issue around runways when the navigation aids are enabled but the cockpit UI is disabled at round start
  • Fixed ATR 72-600’s packed life rafts not working
  • Fixed outboard engine pylon trailing fairings protruding through extended flaps in the 707-320B/C models
  • Fixed thrust/power levers overlapping engine cut-off switches
  • Mitigated bug causing the plane to disappear after a mid-air disintegration
  • Fixed First Officer Jacket shop thumbnail
  • Likely fixed crosswinds capable of moving the aircraft sideways while in the ground
  • Fixed in-flight landing gear failures occurring almost always on the nose assembly
  • Fixed simplified NPC’s torso UVs
  • Sealed a server-side memory leak
  • Fixed specific landing gear failures propagating to other landing gear assemblies when they shouldn’t in 737s
  • Fixed some tools having collisions when they shouldn’t
  • Fixed ATR 72 and ATR 42 engine blades rotating counter-clockwise during shut-down
  • Fixed a bug that caused players to take damage randomly
  • Fixed mesocyclone warnings not showing up
  • Fixed tropopause and cloud base values being in feet instead of studs
  • Fixed impending stall warning spam
  • Fixed stalls not occurring during take-off and initial climb phases
  • Fixed Navigation Display pointing to the airport plot’s center instead of the actual runway position
  • Fixed engine levers not scaling properly when rescaling the pilot gui
  • Fixed flight deck UI tight scroll limits when upscaling the pilot gui
  • Fixed some cockpit instruments, like engine and gear levers, sometimes indicating inaccurate states
  • Fixed a visual bug preventing spoilers from fully retracting
  • Fixed a bug that caused all engines to restart when the pilot intended to restart only one
  • Fixed shutdown engines still running visually
  • Fixed a bug in which shutting down an engine caused other inoperative engines to stop windmilling (bug affected turboprops only)
  • Reduced log clutter
  • Fixed engine shutdowns mission not working
  • Corrected inaccuracies with the Navigation Display airport’s displayed distances
  • Slight visual improvements with wrecks
  • Fixed a bug in which expired missions progress could carry over to the next day/week
  • Fixed a bug with fuel tank punctures
  • Addressed an inconsistent bug which would cause the plane to reject take-off after boarding and taxi
  • Fixed pilot inputs being ignored the few first seconds of a round prior to take-off
  • Fixed cabin layout issues with combi aircraft
  • Fixed vertical take-offs
  • Fixed visual artifacts in the B707-320B/C (retracted main gear tires, right-side aft galley and cabin separator, and passenger NPC arms visible from the outside, and a missing skin fragment in the upper aft section)
  • Fixed being forced to sit continuously for the first few seconds of a cruising round
v0.9.96.10 - June 17, 2026

MISSIONS

  • Added 150+ missions and mission variants! Complete daily and weekly tasks for a reward! They can’t be completed in modded private server rounds

NEW AIRCRAFT VARIANT

  • Added a new plane variant - Boeing 737-300QC in its full cargo configuration! Available in private servers only

NEW EMERGENCIES

  • 7 new fuel-related events, including mid-air fuel tank explosions

BETTER PHYSICS

  • Thrust/power settings should behave more realistically
  • Flaps should decrease the rate of descent
  • Spoilers should actually spoil lift
  • Fixed aircraft taking abnormal attitudes during/after landing
    As a result, go-arounds should become possible and flares will be more realistic

IMPROVEMENTS

  • Added roleplay servers! Join them through the versions menu
  • New cockpit control: Ditching switch! Use it ONLY during water landings to halve sinking rate
  • Added five additional flight attendant seats to the Tu-114
  • Added a fuel-related event to PS commands
  • Added glare effects to lightbars and warning lights of emergency vehicles and ground crew vehicles respectively
  • Added emissive glow to ground vehicle lights
  • Rellocated all aircraft models fuel tanks to better resemble their real counterparts
  • 2X Eaglets gamepass is temporarily available at a reduced price!
  • Added some new flight meals
  • Tweaked some flight parameters
  • Improved randomness of post-crash fuel tank explosions
  • Updated animated NPCs to R15
  • Enabled regional pricing for the remaining products and passes
  • It should be easier to open main deck cargo hold doors
  • Switching ground vehicle headlights should toggle their glare as well
  • Cockpit instruments should remain readable after landing
  • Muting music/SFX now saves across sessions
  • Made some small UI improvements
  • Fuel depletion rate will be much higher at low altitudes and vice versa - pilots can extent flight time by maintaining cruise altitude
  • Roll clouds will now appear in coastal maps only
  • Added a tutorial for newbies to find the button to mute music

BUG FIXES

  • Fixed B737-300QC inaccessible rear lavatories
  • Fixed some cloud layers not moving with wind
  • Flare guns are unusable until landing but can still be equipped beforehand
  • Fixed some galley interaction UI not showing up
  • Fixed some dark mode UI bugs
  • Fixed Tu-114 forward flight attendant seats’ harnesses
  • Fixed a bug that caused the thrust reverse of one engine to fail due to an unrelated failure on a different engine
  • Fixed reduced visibility inside the cabin while flying through clouds in the absence of cabin fumes or mist
  • Fixed altostratus clouds being much thicker than intended; they should rarely exceed 4 km depths now
  • Fixed warning not displaying when attempting to spawn an emergency vehicle before any emergency occurs
  • Fixed some cabin sections not properly illuminated
  • Fixed main deck cargo door collisions in the 707-320C
  • Removed some of the most uncanny NPC faces
  • Fixed characters tripping when teleporting to a towbar
  • Fixed apron bus rear wheels not steering
  • Mitigated an inconsistent bug where ground vehicle controls are unresponsive when first teleporting into the driver’s seat, requiring the player to exit it and sit again
  • Improved game logic to handle game-breaking bugs in a more robust way
  • Patched a Roblox physics bug causing some vehicles to fly when occupants leave their seats
  • Fixed a bug that duplicated the service trolley in the backpack when interacting with the galley
  • Fixed slightly misplaced hints for first-time users
  • Fixed a bug that allowed unintended rewards by healing the same player multiple times in the same round
  • Fixed MD-11 and DC-10 doors not fully closing after boarding
  • Fixed a bug causing teleports to move the player vehicle along with the player
  • Fixed 734 R1 door protruding emergency light
  • Reduced log clutter
  • Fixed a client bug that sometimes caused visual artifacts during terrain generation
  • Fixed medkit tool icon and flight phase voting images not showing up
  • Fixed a bug with some TCAS aural warnings
  • Fixed handcuffing animation not playing due to a recent Roblox update
  • Fixed updrafts lifting grounded aircraft
  • Fixed uncontained engine failures occurring multiple times in the same engine
  • Fixed turbulence unrealistically affecting grounded aircraft
  • Mitigated a bug where in very rare instances the plane could remain hovering over the ground after a stall
  • Fixed a critical bug where the aircraft literally accelerates to relativistic speeds
  • Fixed explosions always occurring mid-air immediately after a structural failure
v0.9.96.00 - May 13, 2026

WEATHER UPDATE

  • Volumetric clouds
  • Cloud genera - altocumulus (including stratiformis and volutus), altostratus, cirrocumulus, cirrus, cumulonimbus (including calvus, capillatus, incus, and mammatus), cumulus, murus, nimbostratus, pannus, stratocumulus, stratus
  • Spatial precipitation (snow, rain, sleet, hail) with varying intensities
  • Thunderstorm cells, squall lines, derechos, & tornado-bearing supercells!
  • Cloud-to-air lightning, intracloud lightning, and cloud-to-cloud lightning
  • Spatial wind shear, including microbursts!
  • Localized turbulent parcels
  • Contrails and wingtip vortices!
  • Icing conditions
  • Fog
  • 30+ new events, including nose cone damage, weather radar failures, and precipitation-induced engine failures!

NEW CONTROLS

  • New weather radar! With a range of 250,000 studs or 40 NM, reflectivity coded in 5 colors, on- & off-path display, and embedded turbulence mode
  • TCAS mode to the navigation display, showing details of nearby and threatening aircraft, with 8 new aural alerts!
  • Airframe de-icing
  • Engine anti-icing & de-icing
  • Captain & F/O windshield wipers
  • Rain repellent

BUG FIXES & OTHER IMPROVEMENTS

  • Added visible structural icing & condensation!
  • Realistic temperature changes with altitude
  • Enabled animated windshield wipers to all airplane models!
  • Added performant precipitation for lower end devices
  • Added a grace period (45 s) after round starts so pilots spawning within inclement weather can escape without any weather-induced failures
  • Added weather options to private server commands
  • Weather sounds won’t be heard as loud inside the cabin or the lobby
  • New nametags: Cloud Observer & Meteorologist!
  • Fixed some issues with dark mode
  • Fixed a bug causing pro pilot controls to partly break due to secondary planes unloading during pilot UI initialization
  • Attempting to restart an inoperative engine will now log a warning
  • Recategorized weaker levels of turbulence into light and moderate turbulence
  • Fixed inverted windshield wipers in ATR variants
  • Now roll rate always matches yaw rate to make sideslip easier
  • Fixed a bug where oxygen masks would be available on any type of seat
  • Remapped jumpseat stowing keybind from X to Q to avoid unintentional interactions with other prompts
  • Deep stalls will not occur if there is a human pilot present
  • Reduced negative vertical speed during flare by 25%
  • Fixed red fog during sunset
  • Fixed partly occluded cargo hold access door in Boeing 737-400C Combi
  • Fixed poor collisions near the middle of the Boeing 737-200 cabin
  • Rearranged some cockpit controls
  • Reduced chances of more difficult game modes from appearing in the voting screen
  • Fixed cockpit MCDU outputs erasing when they shouldn’t
  • Optimized weather sounds by playing them client-side
  • Added text outlines to chat usernames and nametags for better readability
  • Flight attendants interacting with the galley carts will now have their service trolley automatically equipped
  • Freed up some server memory
  • Fixed invisible step in the aisle of the 707-120B
  • Now the car in the cargo hold of combi 707-320B aircraft will behave like ordinary freight (detach, fling, etc.)
  • Fixed a bug causing players attempting to join a round to teleport to the cabin but not sit automatically if they joined the cabin crew role but do not own the Flight Attendant On Duty perk
  • Removed ground-level light scattering during sunrise and sunset (improved sky graphics)
  • Reduced chances of night time flights
  • Fixed radio antennas, wind turbines, and other buildings not rendering much beyond the spawning point of the plane
  • Fixed a bug with AI ground crew vehicles associated to secondary planes
  • Fixed a bug causing a static layer of solid terrain to appear on top of watery maps at cruising altitudes
  • Remapped seating keybind from E to X to avoid unintentional interactions with other prompts
  • Small improvements to some UI for flight attendants and pilots
  • Fixed B733SP protruding rear cabin separators and overhanging aft doors slide boxes
  • Fixed music button not hiding when attempting to hide game UI
  • Engines that are shut down shouldn’t cause contrail formation
  • Fixed 707 engines not stopping after a crash landing
  • Added a button to mark/unmark inventory items as favorited (works on owned items only)
  • Loadout now refreshes when an item is unequipped from inventory
  • Added sliding cockpit windows to all 707 variants
  • Enabled physically simulated avatar joints (including R15 ragdolling)
  • Improved rewarded video ads UI
  • Mitigated FPS dropping when facing the camera perpendicularly to the engine exhaust particles
  • Fixed cyclic requirements for the Aircraft Maintenance Technician nametag
  • Fixed 707 wings being devoid of fuel
  • Added new badge for engine ferrying flights; increased chances for this new flight type
  • Added new badge for cumulative tasks
  • Ferried engine nacelles will now be painted in its carrier livery
  • In-game outfits will not reset after respawning or rejoining
  • Fixed a visual UI bug causing multiple outfits shown as being worn at once
  • Fixed a client crash occurring sometimes when teleporting to the plane during descent
  • Fixed reflective shapes appearing on some seat cushions and control surfaces (improving performance)
  • Fixed inaccurate vertical stabilizer collisions in the 707-320B/C
  • Fixed Boeing 737 right main landing gear strut folding to the wrong side, noclipping through the fuselage skin
  • Fixed Boeing 737 main landing gear momentarily overshooting its stowed position during retraction
  • Added windshield wipers to all Boeing 707 variants
  • Added buttons to adjust navigation display range (5 to 40 nautical miles) and disable navigation aids
  • Fixed navigation display positions losing proportionality when rescaling pilot UI
v0.9.95.90 - March 24, 2026

New plane variants: Boeing 707-320B and Boeing 707-320C!

  • With a capacity of up to 153 passengers!
  • 5 different cabin layouts, including a mixed cargo-passenger configuration in the Combi variant!
  • Up to 10 exits, enabling more evacuation scenarios!
  • The first aircraft in-game capable of ferrying an extra engine!

New content

  • Reworked swamp maps
  • Reworked quicksand maps
  • Added music for different gameplay contexts!
  • Added new vehicle variant: Truck-Mounted Short Boarding Stairs
  • New large freestanding radio antenna (terrain prop)
  • Added video ads to easily earn more Eaglets!
  • Added transcribed PA messages in chat
  • Added 5 more progressive badges
  • Added fillet flaps and Krüger flaps to the Boeing 707-120B
  • Added a starter pack offer

Better physics

  • Increased friction with terrain and braking rate during landing roll
  • Elevators’ lift moment is now not strong enough to make the plane pivot about its nose landing gear

Other improvements

  • The wing won’t be blown up when an engine attached to it explodes
  • Added a button to mute music (top right)
  • Increased chances of heat-induced structural failure
  • Evacuation doors and hatches should be easier to open and less prone to get stuck
  • Reduced environment sounds volume gain with weather intensity
  • Added visual cues on difficulty modes
  • Added a button to purchase jumpseat access perks directly from the jumpseat prompt
  • Addressed some internal rough edges and slightly reduced client memory usage
  • Increased Boeing 707-120B passenger capacity by 2
  • Improved B707 wings with reflections
  • Private server command options are now alphabetically ordered
  • Increased descent rate during flares
  • Updated side bar icons
  • Increased oxygen refill rate by 50%
  • Delayed landing timeout by 2 minutes
  • Sinking rate now increases with time—evacuate the plane as soon as you can after a ditching!
  • Reduced chances of gear collapsing during landing
  • Increased damage to occupants on impact
  • Increased wet wing fuel explosions size

Bug fixes

  • Fixed floating while trying to walk with both legs fractured
  • Mitigated flight info menu blanking after a crash landing
  • Fixed wings being undestructible after most crash landings
  • Fixed NPC pilots sometimes not deploying landing gear during landing
  • Fixed a bug causing the plane to sink into the ground after landing
  • Finally fixed a bug that prevents the plane from interacting with terrain after time to land runs out
  • Fixed Supporter role not working
  • Fixed Tu-114 engines still running after a crash
  • Fixed PA announcements being emitted while the chime sound is still playing
  • Fixed console-specific UI layout also appearing in some touch devices
  • Fixed main topbar gui size and other UI issues on Xbox devices
  • Fixed color mismatches in water maps
  • Fixed NPC arms visible from the outside in the Boeing 707-120B
  • Mitigated a bug making plane stop suddenly during water landings
  • Fixed landing not registering in modded private servers
  • Fixed some small localization issues
  • Fixed some heavy engine components floating in water
  • Fixed oxygen masks hardly ever deploying for the business class section of ATR 72-200 and ATR 42-300
v0.9.95.80 - February 8, 2026

New map: River banks!

Cabin depressurization revamp

  • Added oxygen meter! Monitor your oxygen levels while underwater or during a cabin depressurization
  • Added flight crew oxygen masks!
  • Remodeled, recoded, and optimized passenger oxygen masks!
  • Added oxygen masks animations

Better physics

  • Steeper angles of attack now yield faster vertical speeds
  • Enabled attitude controls for multiple axes simultaneously
  • Fixed excessive flutter jolt prior to takeoff roll
  • Improved late round flight mechanics

Other improvements

  • Expanded NPC given names and surnames database nine-fold, now with over 18,000 first and last names! Not all names are equiprobable
  • Added two winter-themed liveries!
  • Added scattered smoke sources after some crash-landings
  • Increased evacuation slides’ elasticity and drastically reduced their friction
  • Adjusted map voting odds
  • Optimized NPC flight attendant accessories (67:1)
  • Remodeled books to leverage a recent platform performance optimization; book covers can now be in a small range of colors
  • Reduced the time required to load the plane when a new round starts, especially in boarding and takeoff rounds
  • Increased vertical speed during takeoff
  • Increased the fuel capacity of all planes to enable longer flights
  • Vertical acceleration tweaks to make landing and flaring easier
  • Added 3 missing glossary descriptions
  • Data now saves every 5 minutes
  • Mouse should not lock when opening a menu in first person (PC)
  • Rebinded L key to landing lights in pro flight controls
  • Removed landing assist button
  • Redesigned health UI

Bug fixes

  • Fixed a bug causing the crash crater to render perpendicular to the ground sometimes
  • Mitigated an uncommon low-gravity effect bug
  • Likely patched a bug in which the plane may get stuck on a structure after striking it instead of freefalling to the ground
  • Mitigated a bug in which the camera would overrun the plane position during a high-speed landing
  • Fixed Boeing 707 left-hand doors’ collisions and right-hand evacuation slides’ reflectance
  • Fixed oxygen masks not removing after reseating
  • Fixed a bug with passenger/crew NPC having their face reset after standing up
  • Fixed weird reflections appearing on highest graphics near the center of the cabin of all planes
  • Updated various deprecated async APIs
  • Fixed flight descriptions not showing up in the flight info menu
  • Fixed continuous altitude conflicts in some rounds (visible as altimeter anomalies and terrain details loading/unloading)
  • Fixed inopportune fuel exhaustion warnings
  • Fixed a rare but critical bug caused by a race condition leading to the plane freezing/not loading correctly for the whole round
  • Fixed flight attendant seats in the B707 and the Tu-114 mislabeled as passenger seats
  • Fixed a bug where human pilots would replace the wrong bots in flight tests
  • Patched a very rare bug where the server would exceed allowed execution time during start-up
  • Fixed a rare bug where player data would error while loading inventory
  • Patched a minor memory leak with the inventory menu
  • Addressed edge instances in which characters remain stuck in their seat despite unsitting attempts
  • Fixed maximum speed reaching zero when climbing past the service ceiling
  • Fixed rescue boat ragdolling players back onto the sea; reduced chances of falling off the cutter ladders
v0.9.95.70 - January 7, 2026

New plane

  • Boeing 707-120B, the first quadjet ever added to the game!

Improvements

  • Improved helicopter controls for touch devices
  • Increased lobby development boards size for better readability
  • Perk unlocking menu now shows the price of each required perk
  • Updated deprecated character loading APIs
  • 3D particles now fade gradually instead of suddenly disappearing
  • Rounds starting/ending whether by default or forcedly in private servers should be almost immediate now
  • Recoded helicopter and boat controls
  • Added exhaust particles to some helicopters
  • Better physics: Planes should take longer to crash after a break-up, based on their initial speed and altitude
  • Added missing descriptions for events related to cascading failures
  • Increased all helicopters’ rotors rpm
  • Small atmosphere graphics tweaks
  • Added a new police nametag
  • Increased maximum cruising visibility
  • Slight retouches to sunset/sunrise graphics
  • Increased stall speeds to more realistic values but improved airspeed algorithms to reduce stall occurrence
  • Re-added runway overruns!
  • Added two missing event descriptions and an associated badge
  • Added new cockpit POV adjusted to pilot and co-pilot seat positions
  • Better physics: Bank angle realistically changes aircraft heading; reduced rudder authority
  • Reduced post-crash operations time limit by 45 seconds
  • Teleporting to cockpit will automatically sit you on an available cockpit seat
  • Improved reseating: if you are playing in the flight crew role, you will be teleported to a cockpit jumpseat (unless none is available)
  • Removed second officer NPCs in public servers (they are still present in private servers)

Bug fixes

  • Mitigated issue where spawning a helicopter near another vehicle would force a despawn
  • Mitigated bug where players could get stuck within terrain after a crash-landing
  • Fixed underwater effects displaying when they shouldn’t
  • Fixed a stack overflow error with vehicle seats
  • Fixed trolley menu not able to be closed in some small devices
  • Fixed police & paramedic Chinooks and utility helicopters spinning counter-clockwise
  • Possibly fixed a root priority conflict with all Chinooks and utility helicopters
  • Free-falling plane fragments should be less likely to fall through solid terrain
  • Fixed asymmetric stalls occurring after landing
  • Fixed a root priority conflict with Mil helicopters
  • Fixed window textures in 737-400C combi configurations
  • Fixed fractured limbs disappearing
  • Better physics: Fixed the aircraft sinking into the ground before impact (happened on all crash-landings but was most noticeable after an unrecovered stall)
  • Fixed a recent bug where co-pilots that own the Airline Captain gamepass could override current pilot’s inputs
  • Fixed NPCs faces not loading after being revived
  • Fixed an important inaccuracy with aircraft throttle levers in pro controls
  • Fixed engines automatically reverting gradually to maxiumum N1 without affecting output
  • Fixed reseating to flight attendant stations; previously the button wouldn’t work after the first round in a server
  • Fixed a visual bug with railways
  • Fixed fume events badge being unattainable