Emergency Light Service Confusion

Hello scripters, I am totally new to the emergency roleplay genre and I am attempting to fix something I cannot comprehend at the moment.

I recently purchased a few ELS firetrucks that use keybinds to control all the functions such as lights, sirens, etc…

With this being said, would someone know why whenever I play test the game the vehicles are located in, the emergency lights are already activated without being activated by a player. I have checked the scripts and nothing seems familiar to me to know what or how to fix the issue. After some digging however, I discovered almost all the free model firetrucks and emergency vehicles that use the same system do the same thing and I am not sure what to do regarding the issue, anything helps, thanks!

It’s probably activated by another script if the system that you’ve mentioned is a ModuleScript.

Its most likely a variable you can set to false/true, and its somehow being activated during a startup event