When I emit a particle on the player’s humanoidrootpart, it doesn’t follow it.(I have a knockback that’s what I meant by it doesn’t follow it)
Code:
local KickParticleatt = VFX.KickParticle.SwiftKickParticleattachment:Clone()
KickParticleatt.Parent = Hit.Parent.HumanoidRootPart KickParticleatt:WaitForChild("SwiftKickParticle"):Emit(50)
(It knocked back the dummy, but the particle stayed in the same place.)